{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Building Hazards" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1049", "markdown": "[Offense](/Rules.aspx?ID=1049)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 76\r\n\r\n\r\n\r\nAlmost all hazards need an attack bonus or a save DC, and hazards that deal damage need to list a damage value. Simple hazards deal about twice as much damage as complex hazards and have an attack bonus even higher than the extreme attack bonus for a creature (abbreviated as S. Atk in Table 2–16: Offense). Complex hazards usually have attack bonuses akin to a high attack bonus for a creature (abbreviated as C. Atk in Table 2–16). You can adjust them further using Table 2–9: Attack Bonus on page 64 if your hazard needs it. Simple hazard DCs aren’t as high for their level as their attack bonuses are, since effects with DCs usually have some effect even on a successful saving throw; use the EDC and HDC columns for extreme and hard DCs on Table 2–16: Offense below.\n\n The damage columns on the table give a damage expression you can use, followed by the average damage in parentheses. If you want to make your own damage expression, remember that average damage is 2.5 for a d4, 3.5 for a d6, 4.5 for a d8, 5.5 for a d10, and 6.5 for a d12.\n\n## Table 2–16: Offense\n\n
**Level****S. Atk****C. Atk****Simple Dmg****Complex Dmg****EDC****HDC**
–1+10+82d4+1 (6)1d4+1 (3)1916
0+11+82d6+3 (10)1d6+2 (5)1916
1+13+92d6+5 (12)1d6+3 (6)2017
2+14+112d10+7 (18)1d10+4 (9)2218
3+16+122d10+13 (24)1d10+6 (12)2320
4+17+144d8+10 (28)2d8+5 (14)2521
5+19+154d8+14 (32)2d8+7 (16)2622
6+20+174d8+18 (36)2d8+9 (18)2724
7+22+184d10+18 (40)2d10+9 (20)2925
8+23+204d10+22 (44)2d10+11 (22)3026
9+25+214d10+26 (48)2d10+13 (24)3228
10+26+234d12+26 (52)2d12+13 (26)3329
11+28+244d12+30 (56)2d12+15 (28)3430
12+29+266d10+27 (60)3d10+14 (30)3632
13+31+276d10+31 (64)3d10+16 (32)3733
14+32+296d10+35 (68)3d10+18 (34)3934
15+34+306d12+33 (72)3d12+17 (36)4036
16+35+326d12+35 (74)3d12+18 (37)4137
17+37+336d12+37 (76)3d12+19 (38)4338
18+38+356d12+41 (80)3d12+20 (40)4440
19+40+368d10+40 (84)4d10+20 (42)4641
20+41+388d10+44 (88)4d10+22 (44)4742
21+43+398d10+48 (92)4d10+24 (46)4844
22+44+418d10+52 (96)4d10+26 (48)5045
23+46+428d12+48 (100)4d12+24 (50)5146
24+47+448d12+52 (104)4d12+26 (52)5248
\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
\n\n\r\n\r\n", "name": "Offense", "next_link": { "label": "Building Items", "url": "/Rules.aspx?ID=1053" }, "previous_link": { "label": "Defenses", "url": "/Rules.aspx?ID=1048" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 76\r\n\r\nChapter 2: Tools\r\n/ Building Hazards\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 76" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 76", "speed": {}, "text": " Offense Source Gamemastery Guide pg. 76 Almost all hazards need an attack bonus or a save DC, and hazards that deal damage need to list a damage value. Simple hazards deal about twice as much damage as complex hazards and have an attack bonus even higher than the extreme attack bonus for a creature (abbreviated as S. Atk in Table 2–16: Offense). Complex hazards usually have attack bonuses akin to a high attack bonus for a creature (abbreviated as C. Atk in Table 2–16). You can adjust them further using Table 2–9: Attack Bonus on page 64 if your hazard needs it. Simple hazard DCs aren’t as high for their level as their attack bonuses are, since effects with DCs usually have some effect even on a successful saving throw; use the EDC and HDC columns for extreme and hard DCs on Table 2–16: Offense below. The damage columns on the table give a damage expression you can use, followed by the average damage in parentheses. If you want to make your own damage expression, remember that average damage is 2.5 for a d4, 3.5 for a d6, 4.5 for a d8, 5.5 for a d10, and 6.5 for a d12. ## Table 2–16: Offense Level S. Atk C. Atk Simple Dmg Complex Dmg EDC HDC –1 +10 +8 2d4+1 (6) 1d4+1 (3) 19 16 0 +11 +8 2d6+3 (10) 1d6+2 (5) 19 16 1 +13 +9 2d6+5 (12) 1d6+3 (6) 20 17 2 +14 +11 2d10+7 (18) 1d10+4 (9) 22 18 3 +16 +12 2d10+13 (24) 1d10+6 (12) 23 20 4 +17 +14 4d8+10 (28) 2d8+5 (14) 25 21 5 +19 +15 4d8+14 (32) 2d8+7 (16) 26 22 6 +20 +17 4d8+18 (36) 2d8+9 (18) 27 24 7 +22 +18 4d10+18 (40) 2d10+9 (20) 29 25 8 +23 +20 4d10+22 (44) 2d10+11 (22) 30 26 9 +25 +21 4d10+26 (48) 2d10+13 (24) 32 28 10 +26 +23 4d12+26 (52) 2d12+13 (26) 33 29 11 +28 +24 4d12+30 (56) 2d12+15 (28) 34 30 12 +29 +26 6d10+27 (60) 3d10+14 (30) 36 32 13 +31 +27 6d10+31 (64) 3d10+16 (32) 37 33 14 +32 +29 6d10+35 (68) 3d10+18 (34) 39 34 15 +34 +30 6d12+33 (72) 3d12+17 (36) 40 36 16 +35 +32 6d12+35 (74) 3d12+18 (37) 41 37 17 +37 +33 6d12+37 (76) 3d12+19 (38) 43 38 18 +38 +35 6d12+41 (80) 3d12+20 (40) 44 40 19 +40 +36 8d10+40 (84) 4d10+20 (42) 46 41 20 +41 +38 8d10+44 (88) 4d10+22 (44) 47 42 21 +43 +39 8d10+48 (92) 4d10+24 (46) 48 44 22 +44 +41 8d10+52 (96) 4d10+26 (48) 50 45 23 +46 +42 8d12+48 (100) 4d12+24 (50) 51 46 24 +47 +44 8d12+52 (104) 4d12+26 (52) 52 48 ", "type": "Rules", "url": "/Rules.aspx?ID=1049", "weakness": {} }