Material.json 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738
  1. {
  2. "breadcrumbs": [
  3. "Chapter 7: Spells",
  4. "Casting Spells",
  5. "Spell Components"
  6. ],
  7. "breadcrumbs_spa": [],
  8. "category": "rules",
  9. "exclude_from_search": false,
  10. "id": "rules-282",
  11. "markdown": "<title level=\"1\" right=\"Rules\">[Material](/Rules.aspx?ID=282)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 303 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA material component is a bit of physical matter consumed in the casting of the spell. The spell gains the [manipulate](/Traits.aspx?ID=104) trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).\n\n Except in extreme circumstances, you can assume all common components are included in a [material component pouch](/Equipment.aspx?ID=33).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Material",
  13. "next_link": {
  14. "label": "Somatic",
  15. "url": "/Rules.aspx?ID=283"
  16. },
  17. "previous_link": {
  18. "label": "Innate Spells",
  19. "url": "/Rules.aspx?ID=279"
  20. },
  21. "rarity": "common",
  22. "release_date": "2019-08-01",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 303 <sup>4.0</sup></row>\r\n\r\nChapter 7: Spells / Casting Spells / Spell Components\r\n</additional-info>",
  25. "source": [
  26. "Core Rulebook"
  27. ],
  28. "source_raw": [
  29. "Core Rulebook pg. 303"
  30. ],
  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 303 <sup>4.0</sup></row>",
  33. "speed": {},
  34. "text": " Material Source Core Rulebook pg. 303 4.0 A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted). Except in extreme circumstances, you can assume all common components are included in a material component pouch. ",
  35. "type": "Rules",
  36. "url": "/Rules.aspx?ID=282",
  37. "weakness": {}
  38. }