Magical.json 2.1 KB

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  1. {
  2. "breadcrumbs": [
  3. "Chapter 3: Subsystems",
  4. "Vehicles",
  5. "Vehicle Basics",
  6. "Propulsion"
  7. ],
  8. "breadcrumbs_spa": [],
  9. "category": "rules",
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  11. "id": "rules-1284",
  12. "markdown": "<title level=\"1\" right=\"Rules\">[Magical](/Rules.aspx?ID=1284)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMagically propelled vehicles are powered by spells, magic items, or an entirely magical engine. A magical propulsion system can be targeted with counteracting effects like [_dispel magic_](/Spells.aspx?ID=66), using the vehicle’s level and a standard DC for that level for the counteract check. A creature can use Arcana, Nature, Occultism, or Religion (depending on the type of magic) for a magical vehicle’s piloting checks.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Magical",
  14. "next_link": {
  15. "label": "Pulled",
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  17. },
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  19. "label": "Alchemical",
  20. "url": "/Rules.aspx?ID=1283"
  21. },
  22. "rarity": "common",
  23. "release_date": "2020-02-26",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>\r\n\r\nChapter 3: Subsystems / Vehicles / Vehicle Basics / Propulsion\r\n</additional-info>",
  26. "source": [
  27. "Gamemastery Guide"
  28. ],
  29. "source_raw": [
  30. "Gamemastery Guide pg. 174"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 174</row>",
  34. "speed": {},
  35. "text": " Magical Source Gamemastery Guide pg. 174 Magically propelled vehicles are powered by spells, magic items, or an entirely magical engine. A magical propulsion system can be targeted with counteracting effects like dispel magic , using the vehicle’s level and a standard DC for that level for the counteract check. A creature can use Arcana, Nature, Occultism, or Religion (depending on the type of magic) for a magical vehicle’s piloting checks. ",
  36. "type": "Rules",
  37. "url": "/Rules.aspx?ID=1284",
  38. "weakness": {}
  39. }