[Magical](/Rules.aspx?ID=1284)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174\r\n\r\n\r\n\r\nMagically propelled vehicles are powered by spells, magic items, or an entirely magical engine. A magical propulsion system can be targeted with counteracting effects like [_dispel magic_](/Spells.aspx?ID=66), using the vehicle’s level and a standard DC for that level for the counteract check. A creature can use Arcana, Nature, Occultism, or Religion (depending on the type of magic) for a magical vehicle’s piloting checks.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Magical",
"next_link": {
"label": "Pulled",
"url": "/Rules.aspx?ID=1285"
},
"previous_link": {
"label": "Alchemical",
"url": "/Rules.aspx?ID=1283"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 174\r\n\r\nChapter 3: Subsystems / Vehicles / Vehicle Basics / Propulsion\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 174"
],
"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 174",
"speed": {},
"text": " Magical Source Gamemastery Guide pg. 174 Magically propelled vehicles are powered by spells, magic items, or an entirely magical engine. A magical propulsion system can be targeted with counteracting effects like dispel magic , using the vehicle’s level and a standard DC for that level for the counteract check. A creature can use Arcana, Nature, Occultism, or Religion (depending on the type of magic) for a magical vehicle’s piloting checks. ",
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"url": "/Rules.aspx?ID=1284",
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}