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- "markdown": "<title level=\"1\" right=\"Rules\">[Light](/Rules.aspx?ID=406)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 464 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-407\" />\r\n\r\n<document level=\"2\" id=\"rules-408\" />\r\n\r\n<document level=\"2\" id=\"rules-409\" />",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 464 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / General Rules / Perception\r\n</additional-info>",
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- "text": " Light Source Core Rulebook pg. 464 4.0 The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius. ",
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