{ "breadcrumbs": [ "Chapter 9: Playing the Game", "General Rules", "Perception" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-406", "markdown": "[Light](/Rules.aspx?ID=406)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 464 4.0\r\n\r\n\r\n\r\nThe amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n", "name": "Light", "next_link": { "label": "Senses", "url": "/Rules.aspx?ID=410" }, "previous_link": { "label": "Movement", "url": "/Rules.aspx?ID=395" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 464 4.0\r\n\r\nChapter 9: Playing the Game / General Rules / Perception\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 464" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 464 4.0", "speed": {}, "text": " Light Source Core Rulebook pg. 464 4.0 The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius. ", "type": "Rules", "url": "/Rules.aspx?ID=406", "weakness": {} }