[Light](/Rules.aspx?ID=406)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 464 4.0\r\n\r\n\r\n\r\nThe amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n",
"name": "Light",
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"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 464 4.0\r\n\r\nChapter 9: Playing the Game / General Rules / Perception\r\n",
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 464 4.0",
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"text": " Light Source Core Rulebook pg. 464 4.0 The amount of light in an area can affect how well you see things. There are three levels of light: bright light, dim light, and darkness. The rules in this book assume that all creatures are in bright light unless otherwise noted. A source of light lists the radius in which it sheds bright light, and it sheds dim light to double that radius. ",
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