Item Level.json 1.7 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Building Items",
  5. "Concept and Role"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Item Level](/Rules.aspx?ID=1055)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA new item is typically going to be within a few levels of the PCs. If it’s too low, it might not be interesting, and if it’s too high, it might be too powerful or too lucrative to sell.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  18. "label": "Building Hazards",
  19. "url": "/Rules.aspx?ID=1043"
  20. },
  21. "rarity": "common",
  22. "release_date": "2020-02-26",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Concept and Role\r\n</additional-info>",
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  26. "Gamemastery Guide"
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  29. "Gamemastery Guide pg. 82"
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  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>",
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  34. "text": " Item Level Source Gamemastery Guide pg. 82 A new item is typically going to be within a few levels of the PCs. If it’s too low, it might not be interesting, and if it’s too high, it might be too powerful or too lucrative to sell. ",
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