[Item Level](/Rules.aspx?ID=1055)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82\r\n\r\n\r\n\r\nA new item is typically going to be within a few levels of the PCs. If it’s too low, it might not be interesting, and if it’s too high, it might be too powerful or too lucrative to sell.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Item Level",
"next_link": {
"label": "Comparison",
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"label": "Building Hazards",
"url": "/Rules.aspx?ID=1043"
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82\r\n\r\nChapter 2: Tools\r\n/ Building Items / Concept and Role\r\n",
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"Gamemastery Guide"
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 82",
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"text": " Item Level Source Gamemastery Guide pg. 82 A new item is typically going to be within a few levels of the PCs. If it’s too low, it might not be interesting, and if it’s too high, it might be too powerful or too lucrative to sell. ",
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