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- {
- "breadcrumbs": [
- "Gears Characters",
- "Construct Companions",
- "Prototype Construct Companions"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1609",
- "markdown": "<title level=\"1\" right=\"Rules\">[Immunities](/Rules.aspx?ID=1609)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 33</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nBecause it's a construct, your construct companion is immune to bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), and [unconscious](/Conditions.aspx?ID=38). Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the [Repair](/Actions.aspx?ID=42) action or other means that can restore Hit Points to objects and nonliving creatures.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Immunities",
- "next_link": {
- "label": "Senses",
- "url": "/Rules.aspx?ID=1610"
- },
- "previous_link": {
- "label": "Hit Points",
- "url": "/Rules.aspx?ID=1608"
- },
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 33</row>\r\n\r\nGears Characters / Construct Companions / Prototype Construct Companions\r\n</additional-info>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 33"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 33</row>",
- "speed": {},
- "text": " Immunities Source Guns & Gears pg. 33 Because it's a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1609",
- "weakness": {}
- }
|