{ "breadcrumbs": [ "Gears Characters", "Construct Companions", "Prototype Construct Companions" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1609", "markdown": "[Immunities](/Rules.aspx?ID=1609)\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 33\r\n\r\n\r\n\r\nBecause it's a construct, your construct companion is immune to bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), and [unconscious](/Conditions.aspx?ID=38). Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the [Repair](/Actions.aspx?ID=42) action or other means that can restore Hit Points to objects and nonliving creatures.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Immunities", "next_link": { "label": "Senses", "url": "/Rules.aspx?ID=1610" }, "previous_link": { "label": "Hit Points", "url": "/Rules.aspx?ID=1608" }, "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 33\r\n\r\nGears Characters / Construct Companions / Prototype Construct Companions\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 33" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 33", "speed": {}, "text": " Immunities Source Guns & Gears pg. 33 Because it's a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. Because the construct isn't a living creature, effects that heal living creatures can't help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures. ", "type": "Rules", "url": "/Rules.aspx?ID=1609", "weakness": {} }