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- {
- "breadcrumbs": [
- "Chapter 1: Gamemastery Basics",
- "Adventure Design",
- "Adventure Recipes",
- "Styles"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-951",
- "markdown": "<title level=\"1\" right=\"Rules\">[Gritty Adventure](/Rules.aspx?ID=951)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n**Number of Sessions** 5–7 <br />**Exploration Scenes** 1 long voyage, plagued by attacks; 2–3 voyages through urban environments; 1 prison break, heist, or other test of skill <br />**Combat Encounters** 2 trivial, 4 low, 7 moderate, 8 severe; possibly 1 extreme. Foes are often other humanoids. <br />**Roleplaying Encounters** 2 battles of wits, 2 chances to bypass opponents with deception or threats, 2 opportunities to gather information and rumors <br />**Encounter Tropes** Stakes are often more personal, such as the PCs clearing their names from a false accusation or being paid to eliminate a problem. Betrayal, ambushes, and other duplicity. Town fires, weather conditions, unfriendly crowds. The _Pathfinder Critical Hit Deck_ is particularly appropriate.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Gritty Adventure",
- "next_link": {
- "label": "High Adventure",
- "url": "/Rules.aspx?ID=952"
- },
- "previous_link": {
- "label": "Dungeon Crawl",
- "url": "/Rules.aspx?ID=950"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41</row>\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 41"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 41</row>",
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- "text": " Gritty Adventure Source Gamemastery Guide pg. 41 Number of Sessions 5–7 Exploration Scenes 1 long voyage, plagued by attacks; 2–3 voyages through urban environments; 1 prison break, heist, or other test of skill Combat Encounters 2 trivial, 4 low, 7 moderate, 8 severe; possibly 1 extreme. Foes are often other humanoids. Roleplaying Encounters 2 battles of wits, 2 chances to bypass opponents with deception or threats, 2 opportunities to gather information and rumors Encounter Tropes Stakes are often more personal, such as the PCs clearing their names from a false accusation or being paid to eliminate a problem. Betrayal, ambushes, and other duplicity. Town fires, weather conditions, unfriendly crowds. The Pathfinder Critical Hit Deck is particularly appropriate. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=951",
- "weakness": {}
- }
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