{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Adventure Design", "Adventure Recipes", "Styles" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-951", "markdown": "[Gritty Adventure](/Rules.aspx?ID=951)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\n\r\n\r\n**Number of Sessions** 5–7
**Exploration Scenes** 1 long voyage, plagued by attacks; 2–3 voyages through urban environments; 1 prison break, heist, or other test of skill
**Combat Encounters** 2 trivial, 4 low, 7 moderate, 8 severe; possibly 1 extreme. Foes are often other humanoids.
**Roleplaying Encounters** 2 battles of wits, 2 chances to bypass opponents with deception or threats, 2 opportunities to gather information and rumors
**Encounter Tropes** Stakes are often more personal, such as the PCs clearing their names from a false accusation or being paid to eliminate a problem. Betrayal, ambushes, and other duplicity. Town fires, weather conditions, unfriendly crowds. The _Pathfinder Critical Hit Deck_ is particularly appropriate.\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
", "name": "Gritty Adventure", "next_link": { "label": "High Adventure", "url": "/Rules.aspx?ID=952" }, "previous_link": { "label": "Dungeon Crawl", "url": "/Rules.aspx?ID=950" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 41", "speed": {}, "text": " Gritty Adventure Source Gamemastery Guide pg. 41 Number of Sessions 5–7 Exploration Scenes 1 long voyage, plagued by attacks; 2–3 voyages through urban environments; 1 prison break, heist, or other test of skill Combat Encounters 2 trivial, 4 low, 7 moderate, 8 severe; possibly 1 extreme. Foes are often other humanoids. Roleplaying Encounters 2 battles of wits, 2 chances to bypass opponents with deception or threats, 2 opportunities to gather information and rumors Encounter Tropes Stakes are often more personal, such as the PCs clearing their names from a false accusation or being paid to eliminate a problem. Betrayal, ambushes, and other duplicity. Town fires, weather conditions, unfriendly crowds. The Pathfinder Critical Hit Deck is particularly appropriate. ", "type": "Rules", "url": "/Rules.aspx?ID=951", "weakness": {} }