[Gritty Adventure](/Rules.aspx?ID=951)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\n\r\n\r\n**Number of Sessions** 5–7 **Exploration Scenes** 1 long voyage, plagued by attacks; 2–3 voyages through urban environments; 1 prison break, heist, or other test of skill **Combat Encounters** 2 trivial, 4 low, 7 moderate, 8 severe; possibly 1 extreme. Foes are often other humanoids. **Roleplaying Encounters** 2 battles of wits, 2 chances to bypass opponents with deception or threats, 2 opportunities to gather information and rumors **Encounter Tropes** Stakes are often more personal, such as the PCs clearing their names from a false accusation or being paid to eliminate a problem. Betrayal, ambushes, and other duplicity. Town fires, weather conditions, unfriendly crowds. The _Pathfinder Critical Hit Deck_ is particularly appropriate.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Gritty Adventure",
"next_link": {
"label": "High Adventure",
"url": "/Rules.aspx?ID=952"
},
"previous_link": {
"label": "Dungeon Crawl",
"url": "/Rules.aspx?ID=950"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n",
"source": [
"Gamemastery Guide"
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"source_raw": [
"Gamemastery Guide pg. 41"
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"source_category": "Rulebooks",
"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 41",
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"text": " Gritty Adventure Source Gamemastery Guide pg. 41 Number of Sessions 5–7 Exploration Scenes 1 long voyage, plagued by attacks; 2–3 voyages through urban environments; 1 prison break, heist, or other test of skill Combat Encounters 2 trivial, 4 low, 7 moderate, 8 severe; possibly 1 extreme. Foes are often other humanoids. Roleplaying Encounters 2 battles of wits, 2 chances to bypass opponents with deception or threats, 2 opportunities to gather information and rumors Encounter Tropes Stakes are often more personal, such as the PCs clearing their names from a false accusation or being paid to eliminate a problem. Betrayal, ambushes, and other duplicity. Town fires, weather conditions, unfriendly crowds. The Pathfinder Critical Hit Deck is particularly appropriate. ",
"type": "Rules",
"url": "/Rules.aspx?ID=951",
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}