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- {
- "breadcrumbs": [
- "Chapter 9: Playing the Game",
- "Encounter Mode",
- "Movement in Encounters"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-444",
- "markdown": "<title level=\"1\" right=\"Rules\">[Grid Movement](/Rules.aspx?ID=444)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIf an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.\n\n Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Rules/Rules444.png\" />\r\n</column>\r\n\r\n</row>",
- "name": "Grid Movement",
- "next_link": {
- "label": "Size, Space, and Reach",
- "url": "/Rules.aspx?ID=445"
- },
- "previous_link": {
- "label": "Reactions in Encounters",
- "url": "/Rules.aspx?ID=442"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / Encounter Mode / Movement in Encounters\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 473"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 473 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Grid Movement Source Core Rulebook pg. 473 4.0 If an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=444",
- "weakness": {}
- }
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