Grid Movement.json 3.3 KB

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  3. "Chapter 9: Playing the Game",
  4. "Encounter Mode",
  5. "Movement in Encounters"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Grid Movement](/Rules.aspx?ID=444)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIf an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.\n\n Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Rules/Rules444.png\" />\r\n</column>\r\n\r\n</row>",
  12. "name": "Grid Movement",
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  14. "label": "Size, Space, and Reach",
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  18. "label": "Reactions in Encounters",
  19. "url": "/Rules.aspx?ID=442"
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  21. "rarity": "common",
  22. "release_date": "2019-08-01",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / Encounter Mode / Movement in Encounters\r\n</additional-info>",
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  26. "Core Rulebook"
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  29. "Core Rulebook pg. 473"
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  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 473 <sup>4.0</sup></row>",
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  34. "text": " Grid Movement Source Core Rulebook pg. 473 4.0 If an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn. ",
  35. "type": "Rules",
  36. "url": "/Rules.aspx?ID=444",
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  38. }