{
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"Chapter 9: Playing the Game",
"Encounter Mode",
"Movement in Encounters"
],
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"id": "rules-444",
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[Grid Movement](/Rules.aspx?ID=444)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 4.0\r\n\r\n\r\n\r\nIf an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.\n\n Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Grid Movement",
"next_link": {
"label": "Size, Space, and Reach",
"url": "/Rules.aspx?ID=445"
},
"previous_link": {
"label": "Reactions in Encounters",
"url": "/Rules.aspx?ID=442"
},
"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 4.0\r\n\r\nChapter 9: Playing the Game / Encounter Mode / Movement in Encounters\r\n",
"source": [
"Core Rulebook"
],
"source_raw": [
"Core Rulebook pg. 473"
],
"source_category": "Rulebooks",
"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 473 4.0",
"speed": {},
"text": " Grid Movement Source Core Rulebook pg. 473 4.0 If an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn. ",
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}