{ "breadcrumbs": [ "Chapter 9: Playing the Game", "Encounter Mode", "Movement in Encounters" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-444", "markdown": "[Grid Movement](/Rules.aspx?ID=444)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 4.0\r\n\r\n\r\n\r\nIf an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled.\n\n Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Grid Movement", "next_link": { "label": "Size, Space, and Reach", "url": "/Rules.aspx?ID=445" }, "previous_link": { "label": "Reactions in Encounters", "url": "/Rules.aspx?ID=442" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 473 4.0\r\n\r\nChapter 9: Playing the Game / Encounter Mode / Movement in Encounters\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 473" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 473 4.0", "speed": {}, "text": " Grid Movement Source Core Rulebook pg. 473 4.0 If an encounter involves combat, it’s often a good idea to track the movement and relative position of the participants using a Pathfinder Flip-Mat, Flip-Tiles, or some other form of grid to display the terrain, and miniatures to represent the combatants. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. Because moving diagonally covers more ground, you count that movement differently. The first square of diagonal movement you make in a turn counts as 5 feet, but the second counts as 10 feet, and your count thereafter alternates between the two. For example, as you move across 4 squares diagonally, you would count 5 feet, then 10, then 5, and then 10, for a total of 30 feet. You track your total diagonal movement across all your movement during your turn, but reset your count at the end of your turn. ", "type": "Rules", "url": "/Rules.aspx?ID=444", "weakness": {} }