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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Settlements",
- "Settlements in a Game",
- "Power Structures"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-1163",
- "markdown": "<title level=\"1\" right=\"Rules\">[Government](/Rules.aspx?ID=1163)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 133</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe government of a settlement often reflects the nature of that settlement. A lawful, militaristic city likely has a hierarchical government with a single figure at the top, a crossroads market town might be under the control of its wealthiest merchant families, and a farming community might simply look to the oldest residents for leadership as necessary.\n\n That said, the lawful and publicly recognized ruler of a settlement isn’t always the one calling the shots. They may merely be a puppet to a secret entity that silently pulls the strings from the shadows. Some settlements are ruled by hidden cabals, from strange religious sects to thieves’ guilds. A settlement might be swayed by politically powerful residents, such an occult vizier or a political savvy high priest. In some cases, the legitimate authority may seem to govern but has actually been replaced by a faceless stalker, a devil in disguise, or another powerful shapechanger.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Government",
- "next_link": {
- "label": "Legal Codes",
- "url": "/Rules.aspx?ID=1164"
- },
- "previous_link": {
- "label": "Marketplaces",
- "url": "/Rules.aspx?ID=1161"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 133</row>\r\n\r\nChapter 2: Tools\r\n/ Settlements / Settlements in a Game / Power Structures\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 133"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 133</row>",
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- "text": " Government Source Gamemastery Guide pg. 133 The government of a settlement often reflects the nature of that settlement. A lawful, militaristic city likely has a hierarchical government with a single figure at the top, a crossroads market town might be under the control of its wealthiest merchant families, and a farming community might simply look to the oldest residents for leadership as necessary. That said, the lawful and publicly recognized ruler of a settlement isn’t always the one calling the shots. They may merely be a puppet to a secret entity that silently pulls the strings from the shadows. Some settlements are ruled by hidden cabals, from strange religious sects to thieves’ guilds. A settlement might be swayed by politically powerful residents, such an occult vizier or a political savvy high priest. In some cases, the legitimate authority may seem to govern but has actually been replaced by a faceless stalker, a devil in disguise, or another powerful shapechanger. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1163",
- "weakness": {}
- }
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