[Government](/Rules.aspx?ID=1163)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 133\r\n\r\n\r\n\r\nThe government of a settlement often reflects the nature of that settlement. A lawful, militaristic city likely has a hierarchical government with a single figure at the top, a crossroads market town might be under the control of its wealthiest merchant families, and a farming community might simply look to the oldest residents for leadership as necessary.\n\n That said, the lawful and publicly recognized ruler of a settlement isn’t always the one calling the shots. They may merely be a puppet to a secret entity that silently pulls the strings from the shadows. Some settlements are ruled by hidden cabals, from strange religious sects to thieves’ guilds. A settlement might be swayed by politically powerful residents, such an occult vizier or a political savvy high priest. In some cases, the legitimate authority may seem to govern but has actually been replaced by a faceless stalker, a devil in disguise, or another powerful shapechanger.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Government",
"next_link": {
"label": "Legal Codes",
"url": "/Rules.aspx?ID=1164"
},
"previous_link": {
"label": "Marketplaces",
"url": "/Rules.aspx?ID=1161"
},
"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 133\r\n\r\nChapter 2: Tools\r\n/ Settlements / Settlements in a Game / Power Structures\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 133",
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"text": " Government Source Gamemastery Guide pg. 133 The government of a settlement often reflects the nature of that settlement. A lawful, militaristic city likely has a hierarchical government with a single figure at the top, a crossroads market town might be under the control of its wealthiest merchant families, and a farming community might simply look to the oldest residents for leadership as necessary. That said, the lawful and publicly recognized ruler of a settlement isn’t always the one calling the shots. They may merely be a puppet to a secret entity that silently pulls the strings from the shadows. Some settlements are ruled by hidden cabals, from strange religious sects to thieves’ guilds. A settlement might be swayed by politically powerful residents, such an occult vizier or a political savvy high priest. In some cases, the legitimate authority may seem to govern but has actually been replaced by a faceless stalker, a devil in disguise, or another powerful shapechanger. ",
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