{ "breadcrumbs": [ "Chapter 2: Tools\r\n", "Settlements", "Settlements in a Game", "Power Structures" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1163", "markdown": "[Government](/Rules.aspx?ID=1163)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 133\r\n\r\n\r\n\r\nThe government of a settlement often reflects the nature of that settlement. A lawful, militaristic city likely has a hierarchical government with a single figure at the top, a crossroads market town might be under the control of its wealthiest merchant families, and a farming community might simply look to the oldest residents for leadership as necessary.\n\n That said, the lawful and publicly recognized ruler of a settlement isn’t always the one calling the shots. They may merely be a puppet to a secret entity that silently pulls the strings from the shadows. Some settlements are ruled by hidden cabals, from strange religious sects to thieves’ guilds. A settlement might be swayed by politically powerful residents, such an occult vizier or a political savvy high priest. In some cases, the legitimate authority may seem to govern but has actually been replaced by a faceless stalker, a devil in disguise, or another powerful shapechanger.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Government", "next_link": { "label": "Legal Codes", "url": "/Rules.aspx?ID=1164" }, "previous_link": { "label": "Marketplaces", "url": "/Rules.aspx?ID=1161" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 133\r\n\r\nChapter 2: Tools\r\n/ Settlements / Settlements in a Game / Power Structures\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 133", "speed": {}, "text": " Government Source Gamemastery Guide pg. 133 The government of a settlement often reflects the nature of that settlement. A lawful, militaristic city likely has a hierarchical government with a single figure at the top, a crossroads market town might be under the control of its wealthiest merchant families, and a farming community might simply look to the oldest residents for leadership as necessary. That said, the lawful and publicly recognized ruler of a settlement isn’t always the one calling the shots. They may merely be a puppet to a secret entity that silently pulls the strings from the shadows. Some settlements are ruled by hidden cabals, from strange religious sects to thieves’ guilds. A settlement might be swayed by politically powerful residents, such an occult vizier or a political savvy high priest. In some cases, the legitimate authority may seem to govern but has actually been replaced by a faceless stalker, a devil in disguise, or another powerful shapechanger. ", "type": "Rules", "url": "/Rules.aspx?ID=1163", "weakness": {} }