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- "Chapter 1: Gamemastery Basics",
- "Adventure Design",
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- "Styles"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Dungeon Crawl](/Rules.aspx?ID=950)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n**Number of Sessions** 3–4 <br />**Exploration Scenes** 1 long voyage to reach the dungeon; 3 voyages through long, trapped hallways or mazes; 1 secure cave or other staging area; 2 secret passages or rooms <br />**Combat Encounters** 2 trivial, 4 low, 6 moderate, 6 severe. Many encounters can be bypassed through secret routes. <br />**Roleplaying Encounters** 4 conversations with dungeon creatures; 1 negotiation to establish a truce <br />**Encounter Tropes** Cramped quarters, short lines of sight, and poor lighting conditions, with occasional vaulted chambers and flooded crypts. Traps and puzzles.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Dungeon Crawl",
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- "label": "Theme and Feeling",
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- "rarity": "common",
- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41</row>\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n</additional-info>",
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- "Gamemastery Guide"
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- "Gamemastery Guide pg. 41"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 41</row>",
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- "text": " Dungeon Crawl Source Gamemastery Guide pg. 41 Number of Sessions 3–4 Exploration Scenes 1 long voyage to reach the dungeon; 3 voyages through long, trapped hallways or mazes; 1 secure cave or other staging area; 2 secret passages or rooms Combat Encounters 2 trivial, 4 low, 6 moderate, 6 severe. Many encounters can be bypassed through secret routes. Roleplaying Encounters 4 conversations with dungeon creatures; 1 negotiation to establish a truce Encounter Tropes Cramped quarters, short lines of sight, and poor lighting conditions, with occasional vaulted chambers and flooded crypts. Traps and puzzles. ",
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