{ "breadcrumbs": [ "Chapter 1: Gamemastery Basics", "Adventure Design", "Adventure Recipes", "Styles" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-950", "markdown": "[Dungeon Crawl](/Rules.aspx?ID=950)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\n\r\n\r\n**Number of Sessions** 3–4
**Exploration Scenes** 1 long voyage to reach the dungeon; 3 voyages through long, trapped hallways or mazes; 1 secure cave or other staging area; 2 secret passages or rooms
**Combat Encounters** 2 trivial, 4 low, 6 moderate, 6 severe. Many encounters can be bypassed through secret routes.
**Roleplaying Encounters** 4 conversations with dungeon creatures; 1 negotiation to establish a truce
**Encounter Tropes** Cramped quarters, short lines of sight, and poor lighting conditions, with occasional vaulted chambers and flooded crypts. Traps and puzzles.\r\n
\r\n\r\n\r\n\r\n\r\n\r\n
", "name": "Dungeon Crawl", "next_link": { "label": "Gritty Adventure", "url": "/Rules.aspx?ID=951" }, "previous_link": { "label": "Theme and Feeling", "url": "/Rules.aspx?ID=947" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 41\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 41" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 41", "speed": {}, "text": " Dungeon Crawl Source Gamemastery Guide pg. 41 Number of Sessions 3–4 Exploration Scenes 1 long voyage to reach the dungeon; 3 voyages through long, trapped hallways or mazes; 1 secure cave or other staging area; 2 secret passages or rooms Combat Encounters 2 trivial, 4 low, 6 moderate, 6 severe. Many encounters can be bypassed through secret routes. Roleplaying Encounters 4 conversations with dungeon creatures; 1 negotiation to establish a truce Encounter Tropes Cramped quarters, short lines of sight, and poor lighting conditions, with occasional vaulted chambers and flooded crypts. Traps and puzzles. ", "type": "Rules", "url": "/Rules.aspx?ID=950", "weakness": {} }