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- {
- "breadcrumbs": [
- "Chapter 10: Game Mastering",
- "Environment",
- "Forest"
- ],
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- "category": "rules",
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- "id": "rules-602",
- "markdown": "<title level=\"1\" right=\"Rules\">[Canopies](/Rules.aspx?ID=602)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nParticularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an Acrobatics or Athletics check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Canopies",
- "next_link": {
- "label": "Trees",
- "url": "/Rules.aspx?ID=603"
- },
- "previous_link": {
- "label": "Desert",
- "url": "/Rules.aspx?ID=598"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Environment / Forest\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 513"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 513 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Canopies Source Core Rulebook pg. 513 4.0 Particularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an Acrobatics or Athletics check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=602",
- "weakness": {}
- }
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