[Canopies](/Rules.aspx?ID=602)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0\r\n\r\n\r\n\r\nParticularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an Acrobatics or Athletics check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Canopies",
"next_link": {
"label": "Trees",
"url": "/Rules.aspx?ID=603"
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"previous_link": {
"label": "Desert",
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"rarity": "common",
"release_date": "2019-08-01",
"resistance": {},
"search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0\r\n\r\nChapter 10: Game Mastering / Environment / Forest\r\n",
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"Core Rulebook"
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"source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 513 4.0",
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"text": " Canopies Source Core Rulebook pg. 513 4.0 Particularly dense forests, such as rain forests, have a canopy level above the ground. A creature trying to reach the canopy or travel along it must Climb. Swinging on vines and branches usually requires an Acrobatics or Athletics check. A canopy provides cover, and a thicker one can prevent creatures in the canopy from seeing those on the ground, and vice versa. ",
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