| 123456789101112131415161718192021222324252627282930313233343536 |
- {
- "breadcrumbs": [
- "Chapter 1: Gamemastery Basics"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-921",
- "markdown": "<title level=\"1\" right=\"Rules\">[Campaign Structure](/Rules.aspx?ID=921)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nEach adventure presents one contained story, but your campaign tells a more expansive one. Think of each adventure like an episode or arc and the campaign as a whole series. Though each adventure might tell a vastly different story, they should all tie into the themes and characters that stretch across the whole campaign.\n\n A campaign interweaves multiple stories: the events of each adventure, the personal triumphs and failures of each PC, and the stories of NPCs who appear throughout. That means a campaign can become more than the sum of its parts. When you start out, you’ll likely have a core structure in mind for your campaign, but through play it can—and should—grow and evolve.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-922\" />\r\n\r\n<document level=\"2\" id=\"rules-927\" />\r\n\r\n<document level=\"2\" id=\"rules-929\" />\r\n\r\n<document level=\"2\" id=\"rules-930\" />\r\n\r\n<document level=\"2\" id=\"rules-932\" />\r\n\r\n<document level=\"2\" id=\"rules-934\" />\r\n\r\n<document level=\"2\" id=\"rules-938\" />\r\n\r\n<document level=\"2\" id=\"rules-941\" />",
- "name": "Campaign Structure",
- "next_link": {
- "label": "Adventure Design",
- "url": "/Rules.aspx?ID=944"
- },
- "previous_link": {
- "label": "Rarity in Your Game",
- "url": "/Rules.aspx?ID=914"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36</row>\r\n\r\nChapter 1: Gamemastery Basics\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 36"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 36</row>",
- "speed": {},
- "text": " Campaign Structure Source Gamemastery Guide pg. 36 Each adventure presents one contained story, but your campaign tells a more expansive one. Think of each adventure like an episode or arc and the campaign as a whole series. Though each adventure might tell a vastly different story, they should all tie into the themes and characters that stretch across the whole campaign. A campaign interweaves multiple stories: the events of each adventure, the personal triumphs and failures of each PC, and the stories of NPCs who appear throughout. That means a campaign can become more than the sum of its parts. When you start out, you’ll likely have a core structure in mind for your campaign, but through play it can—and should—grow and evolve. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=921",
- "weakness": {}
- }
|