[Campaign Structure](/Rules.aspx?ID=921)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36\r\n\r\n\r\n\r\nEach adventure presents one contained story, but your campaign tells a more expansive one. Think of each adventure like an episode or arc and the campaign as a whole series. Though each adventure might tell a vastly different story, they should all tie into the themes and characters that stretch across the whole campaign.\n\n A campaign interweaves multiple stories: the events of each adventure, the personal triumphs and failures of each PC, and the stories of NPCs who appear throughout. That means a campaign can become more than the sum of its parts. When you start out, you’ll likely have a core structure in mind for your campaign, but through play it can—and should—grow and evolve.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Campaign Structure",
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"label": "Adventure Design",
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"label": "Rarity in Your Game",
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"rarity": "common",
"release_date": "2020-02-26",
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"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36\r\n\r\nChapter 1: Gamemastery Basics\r\n",
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 36",
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"text": " Campaign Structure Source Gamemastery Guide pg. 36 Each adventure presents one contained story, but your campaign tells a more expansive one. Think of each adventure like an episode or arc and the campaign as a whole series. Though each adventure might tell a vastly different story, they should all tie into the themes and characters that stretch across the whole campaign. A campaign interweaves multiple stories: the events of each adventure, the personal triumphs and failures of each PC, and the stories of NPCs who appear throughout. That means a campaign can become more than the sum of its parts. When you start out, you’ll likely have a core structure in mind for your campaign, but through play it can—and should—grow and evolve. ",
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