Basic Structures.json 2.1 KB

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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Basic Structures](/Rules.aspx?ID=922)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhen building your campaign, you can use these structures as a starting point. The Adventure Design section explains various styles of adventures on pages 41–43 that, after creating your basic campaign structure, can be used to inspire the creation of the adventures in your campaign.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-923\" />\r\n\r\n<document level=\"2\" id=\"rules-924\" />\r\n\r\n<document level=\"2\" id=\"rules-925\" />\r\n\r\n<document level=\"2\" id=\"rules-926\" />",
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  17. "label": "Rarity in Your Game",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 36</row>\r\n\r\nChapter 1: Gamemastery Basics / Campaign Structure\r\n</additional-info>",
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  33. "text": " Basic Structures Source Gamemastery Guide pg. 36 When building your campaign, you can use these structures as a starting point. The Adventure Design section explains various styles of adventures on pages 41–43 that, after creating your basic campaign structure, can be used to inspire the creation of the adventures in your campaign. ",
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