| 12345678910111213141516171819202122232425262728293031323334353637 |
- {
- "breadcrumbs": [
- "Chapter 4: Variant Rules",
- "Feats and Features"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1336",
- "markdown": "<title level=\"1\" right=\"Rules\">[Ancestry Paragon](/Rules.aspx?ID=1336)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 194</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMost characters have some elements that connect them to their ancestry but identify more strongly with their class or unique personality. Sometimes, though, a character is the embodiment of their ancestry to the point that it’s of equal importance to their class. For a game where an ancestral background is a major theme and such characters are the norm, your group might consider using the ancestry paragon variant.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1337\" />\r\n\r\n<document level=\"2\" id=\"rules-1338\" />",
- "name": "Ancestry Paragon",
- "next_link": {
- "label": "Simplified Ancestries",
- "url": "/Rules.aspx?ID=1339"
- },
- "previous_link": {
- "label": "Free Archetype",
- "url": "/Rules.aspx?ID=1333"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 194</row>\r\n\r\nChapter 4: Variant Rules / Feats and Features\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 194"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 194</row>",
- "speed": {},
- "text": " Ancestry Paragon Source Gamemastery Guide pg. 194 Most characters have some elements that connect them to their ancestry but identify more strongly with their class or unique personality. Sometimes, though, a character is the embodiment of their ancestry to the point that it’s of equal importance to their class. For a game where an ancestral background is a major theme and such characters are the norm, your group might consider using the ancestry paragon variant. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1336",
- "weakness": {}
- }
|