{ "breadcrumbs": [ "Chapter 4: Variant Rules", "Feats and Features" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-1336", "markdown": "[Ancestry Paragon](/Rules.aspx?ID=1336)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 194\r\n\r\n\r\n\r\nMost characters have some elements that connect them to their ancestry but identify more strongly with their class or unique personality. Sometimes, though, a character is the embodiment of their ancestry to the point that it’s of equal importance to their class. For a game where an ancestral background is a major theme and such characters are the norm, your group might consider using the ancestry paragon variant.\r\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n", "name": "Ancestry Paragon", "next_link": { "label": "Simplified Ancestries", "url": "/Rules.aspx?ID=1339" }, "previous_link": { "label": "Free Archetype", "url": "/Rules.aspx?ID=1333" }, "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 194\r\n\r\nChapter 4: Variant Rules / Feats and Features\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 194" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 194", "speed": {}, "text": " Ancestry Paragon Source Gamemastery Guide pg. 194 Most characters have some elements that connect them to their ancestry but identify more strongly with their class or unique personality. Sometimes, though, a character is the embodiment of their ancestry to the point that it’s of equal importance to their class. For a game where an ancestral background is a major theme and such characters are the norm, your group might consider using the ancestry paragon variant. ", "type": "Rules", "url": "/Rules.aspx?ID=1336", "weakness": {} }