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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Intelligent Items",
- "Intelligent Item Rules"
- ],
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- "category": "rules",
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- "id": "rules-1086",
- "markdown": "<title level=\"1\" right=\"Rules\">[Alignment](/Rules.aspx?ID=1086)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAn intelligent item always has an alignment trait, just like any other creature, even if it isn’t fully sapient. Few intelligent items are capable of growing and changing their alignment and fundamental nature; most are fixed at the time of their creation.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Alignment",
- "next_link": {
- "label": "Perception and Senses",
- "url": "/Rules.aspx?ID=1087"
- },
- "previous_link": {
- "label": "Item Quirks",
- "url": "/Rules.aspx?ID=1083"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>\r\n\r\nChapter 2: Tools\r\n/ Intelligent Items / Intelligent Item Rules\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 88"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>",
- "speed": {},
- "text": " Alignment Source Gamemastery Guide pg. 88 An intelligent item always has an alignment trait, just like any other creature, even if it isn’t fully sapient. Few intelligent items are capable of growing and changing their alignment and fundamental nature; most are fixed at the time of their creation. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1086",
- "weakness": {}
- }
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