[Alignment](/Rules.aspx?ID=1086)\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88\r\n\r\n\r\n\r\nAn intelligent item always has an alignment trait, just like any other creature, even if it isn’t fully sapient. Few intelligent items are capable of growing and changing their alignment and fundamental nature; most are fixed at the time of their creation.\r\n\r\n\r\n\r\n\r\n\r\n\r\n",
"name": "Alignment",
"next_link": {
"label": "Perception and Senses",
"url": "/Rules.aspx?ID=1087"
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"previous_link": {
"label": "Item Quirks",
"url": "/Rules.aspx?ID=1083"
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"rarity": "common",
"release_date": "2020-02-26",
"resistance": {},
"search_markdown": "\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88\r\n\r\nChapter 2: Tools\r\n/ Intelligent Items / Intelligent Item Rules\r\n",
"source": [
"Gamemastery Guide"
],
"source_raw": [
"Gamemastery Guide pg. 88"
],
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"source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 88",
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"text": " Alignment Source Gamemastery Guide pg. 88 An intelligent item always has an alignment trait, just like any other creature, even if it isn’t fully sapient. Few intelligent items are capable of growing and changing their alignment and fundamental nature; most are fixed at the time of their creation. ",
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