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- {
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- "Chapter 10: Game Mastering",
- "Rewards",
- "Experience Points",
- "XP Awards"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Accomplishments](/Rules.aspx?ID=577)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 507 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nCharacters’ actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters’ efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that’s an ideal time to also give a Hero Point to one or more of the characters involved.\n\n As mentioned earlier, it’s up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you’ll typically give several minor awards, one or two moderate awards, and only one major award, if any.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Accomplishments",
- "next_link": {
- "label": "Party Size",
- "url": "/Rules.aspx?ID=578"
- },
- "previous_link": {
- "label": "Adversaries and Hazards",
- "url": "/Rules.aspx?ID=576"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 507 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Rewards / Experience Points / XP Awards\r\n</additional-info>",
- "source": [
- "Core Rulebook"
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- "Core Rulebook pg. 507"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 507 <sup>4.0</sup></row>",
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- "text": " Accomplishments Source Core Rulebook pg. 507 4.0 Characters’ actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters’ efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that’s an ideal time to also give a Hero Point to one or more of the characters involved. As mentioned earlier, it’s up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you’ll typically give several minor awards, one or two moderate awards, and only one major award, if any. ",
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