{ "breadcrumbs": [ "Chapter 10: Game Mastering", "Rewards", "Experience Points", "XP Awards" ], "breadcrumbs_spa": [], "category": "rules", "exclude_from_search": false, "id": "rules-577", "markdown": "[Accomplishments](/Rules.aspx?ID=577)\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 507 4.0\r\n\r\n\r\n\r\nCharacters’ actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters’ efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that’s an ideal time to also give a Hero Point to one or more of the characters involved.\n\n As mentioned earlier, it’s up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you’ll typically give several minor awards, one or two moderate awards, and only one major award, if any.\r\n\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Accomplishments", "next_link": { "label": "Party Size", "url": "/Rules.aspx?ID=578" }, "previous_link": { "label": "Adversaries and Hazards", "url": "/Rules.aspx?ID=576" }, "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 507 4.0\r\n\r\nChapter 10: Game Mastering / Rewards / Experience Points / XP Awards\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 507" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 507 4.0", "speed": {}, "text": " Accomplishments Source Core Rulebook pg. 507 4.0 Characters’ actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters’ efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that’s an ideal time to also give a Hero Point to one or more of the characters involved. As mentioned earlier, it’s up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you’ll typically give several minor awards, one or two moderate awards, and only one major award, if any. ", "type": "Rules", "url": "/Rules.aspx?ID=577", "weakness": {} }