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- {
- "ac": 18,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "three DC 20 Acrobatics or Crafting checks to sort and separate the bottles of volatile ingredients into groups",
- "exclude_from_search": false,
- "fortitude_save": 10,
- "hazard_type": "Environmental",
- "hp": 10,
- "hp_raw": "10 (BT 5)",
- "id": "hazard-162",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 2,
- "markdown": "<title level=\"1\" right=\"Hazard 2\" pfs=\"\">[Volatile Reagents](/Hazards.aspx?ID=162)</title>\r\n\r\n<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 38</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nPotion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.\r\n\r\n---\r\n\r\n**Stealth**\r\n+5 (trained)\r\n\r\n**Disable**\r\nthree DC 20 [Acrobatics](/Skills.aspx?ID=1) or [Crafting](/Skills.aspx?ID=4) checks to sort and separate the bottles of volatile ingredients into groups\n\n<column gap=\"tiny\">\r\n\r\n**AC** 18, **Fort** +10, **Ref** +8\n\n**HP**\r\n10 (BT 5)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Explosive Catalyst** <actions string=\"Reaction\" /> **Trigger** Slick drinks Gattlebee's growth serum (page 36); **Effect** The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative.\n\n---\r\n**Routine**\r\n(1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing 2d6 damage to creatures and objects in the area (DC 18 [basic](/Rules.aspx?ID=329) Reflex save). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic.\r\n\r\n---\r\n**Reset**\r\nThe lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).",
- "name": "Volatile Reagents",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2022-04-27",
- "reset": "The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 38</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPotion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.\r\n</summary>",
- "source": [
- "Pathfinder #178: Punks in a Powderkeg"
- ],
- "source_raw": [
- "Pathfinder #178: Punks in a Powderkeg pg. 38"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Outlaws of Alkenstar",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 38</row>",
- "speed": {},
- "stealth": "+5 (trained)",
- "summary": "Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.",
- "summary_markdown": "Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.",
- "text": " Volatile Reagents Source Pathfinder #178: Punks in a Powderkeg pg. 38 Complexity Complex Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined. --- Stealth +5 (trained) Disable three DC 20 Acrobatics or Crafting checks to sort and separate the bottles of volatile ingredients into groups AC 18, Fort +10, Ref +8 HP 10 (BT 5) Immunities critical hits, object immunities, precision damage Explosive Catalyst Reaction Trigger Slick drinks Gattlebee's growth serum (page 36); Effect The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative. --- Routine (1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing 2d6 damage to creatures and objects in the area (DC 18 basic Reflex save). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic. --- Reset The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).",
- "trait": [
- "Alchemical",
- "Complex",
- "Environmental"
- ],
- "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62)",
- "trait_raw": [
- "Alchemical",
- "Complex",
- "Environmental"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=162",
- "weakness": {}
- }
|