{ "ac": 18, "breadcrumbs_spa": [], "category": "hazard", "complexity": "Complex", "disable": "three DC 20 Acrobatics or Crafting checks to sort and separate the bottles of volatile ingredients into groups", "exclude_from_search": false, "fortitude_save": 10, "hazard_type": "Environmental", "hp": 10, "hp_raw": "10 (BT 5)", "id": "hazard-162", "immunity": [ "critical hits", "object immunities", "precision damage" ], "immunity_markdown": "critical hits, object immunities, precision damage", "level": 2, "markdown": "[Volatile Reagents](/Hazards.aspx?ID=162)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 38\n\n**Complexity** Complex\r\n\r\n\r\n\r\nPotion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.\r\n\r\n---\r\n\r\n**Stealth**\r\n+5 (trained)\r\n\r\n**Disable**\r\nthree DC 20 [Acrobatics](/Skills.aspx?ID=1) or [Crafting](/Skills.aspx?ID=4) checks to sort and separate the bottles of volatile ingredients into groups\n\n\r\n\r\n**AC** 18, **Fort** +10, **Ref** +8\n\n**HP**\r\n10 (BT 5)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n\r\n\r\n**Explosive Catalyst** **Trigger** Slick drinks Gattlebee's growth serum (page 36); **Effect** The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative.\n\n---\r\n**Routine**\r\n(1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing 2d6 damage to creatures and objects in the area (DC 18 [basic](/Rules.aspx?ID=329) Reflex save). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic.\r\n\r\n---\r\n**Reset**\r\nThe lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).", "name": "Volatile Reagents", "rarity": "common", "reflex_save": 8, "release_date": "2022-04-27", "reset": "The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 38\r\n\r\n\r\n---\r\n\r\n\r\nPotion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.\r\n", "source": [ "Pathfinder #178: Punks in a Powderkeg" ], "source_raw": [ "Pathfinder #178: Punks in a Powderkeg pg. 38" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #178: Punks in a Powderkeg](/Sources.aspx?ID=119) pg. 38", "speed": {}, "stealth": "+5 (trained)", "summary": "Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.", "summary_markdown": "Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.", "text": " Volatile Reagents Source Pathfinder #178: Punks in a Powderkeg pg. 38 Complexity Complex Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined. --- Stealth +5 (trained) Disable three DC 20 Acrobatics or Crafting checks to sort and separate the bottles of volatile ingredients into groups AC 18, Fort +10, Ref +8 HP 10 (BT 5) Immunities critical hits, object immunities, precision damage Explosive Catalyst Reaction Trigger Slick drinks Gattlebee's growth serum (page 36); Effect The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative. --- Routine (1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing 2d6 damage to creatures and objects in the area (DC 18 basic Reflex save). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic. --- Reset The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size (see below).", "trait": [ "Alchemical", "Complex", "Environmental" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62)", "trait_raw": [ "Alchemical", "Complex", "Environmental" ], "type": "Hazard", "url": "/Hazards.aspx?ID=162", "weakness": {} }