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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "DC 50 Thievery (legendary) to disable the trap's sensors",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-328",
- "level": 21,
- "markdown": "<title level=\"1\" right=\"Hazard 21\" pfs=\"\">[Shadow Hook](/Hazards.aspx?ID=328)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 63</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nHooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 50 (legendary)\r\n\r\n**Disable**\r\nDC 50 [Thievery](/Skills.aspx?ID=17) (legendary) to disable the trap's sensors\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Tearing Hooks** <actions string=\"Reaction\" /> ([cold](/Traits.aspx?ID=27), [shadow](/Traits.aspx?ID=143)) **Trigger** A creature reaches the hall's midpoint; **Effect** The trap attempts a shadow hook Strike against each creature in the hall. On a critical hit, a creature additionally takes 1d10 persistent bleed damage.<br /> **Melee** <actions string=\"Single Action\" /> shadow hook +43, **Damage** 6d10+48 piercing plus 2d10 cold ",
- "name": "Shadow Hook",
- "rarity": "uncommon",
- "release_date": "2022-12-14",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 63</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.\r\n</summary>",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 63"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 63</row>",
- "speed": {},
- "spoilers": "Blood Lords",
- "stealth": "DC 50 (legendary)",
- "summary": "Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.",
- "summary_markdown": "Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.",
- "text": " Shadow Hook Source Pathfinder #186: Ghost King's Rage pg. 63 Complexity Simple Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open. --- Stealth DC 50 (legendary) Disable DC 50 Thievery (legendary) to disable the trap's sensors Tearing Hooks Reaction (cold, shadow) Trigger A creature reaches the hall's midpoint; Effect The trap attempts a shadow hook Strike against each creature in the hall. On a critical hit, a creature additionally takes 1d10 persistent bleed damage. Melee Single Action shadow hook +43, Damage 6d10+48 piercing plus 2d10 cold ",
- "trait": [
- "Mechanical",
- "Trap",
- "Uncommon"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Mechanical",
- "Trap",
- "Uncommon"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=328",
- "weakness": {}
- }
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