{ "breadcrumbs_spa": [], "category": "hazard", "complexity": "Simple", "disable": "DC 50 Thievery (legendary) to disable the trap's sensors", "exclude_from_search": false, "hazard_type": "Trap", "id": "hazard-328", "level": 21, "markdown": "[Shadow Hook](/Hazards.aspx?ID=328)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 63\n\n**Complexity** Simple\r\n\r\n\r\n\r\nHooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 50 (legendary)\r\n\r\n**Disable**\r\nDC 50 [Thievery](/Skills.aspx?ID=17) (legendary) to disable the trap's sensors\n\n\n\n\r\n\r\n**Tearing Hooks** ([cold](/Traits.aspx?ID=27), [shadow](/Traits.aspx?ID=143)) **Trigger** A creature reaches the hall's midpoint; **Effect** The trap attempts a shadow hook Strike against each creature in the hall. On a critical hit, a creature additionally takes 1d10 persistent bleed damage.
**Melee** shadow hook +43, **Damage** 6d10+48 piercing plus 2d10 cold ", "name": "Shadow Hook", "rarity": "uncommon", "release_date": "2022-12-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 63\r\n\r\n\r\n---\r\n\r\n\r\nHooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.\r\n", "source": [ "Pathfinder #186: Ghost King's Rage" ], "source_raw": [ "Pathfinder #186: Ghost King's Rage pg. 63" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 63", "speed": {}, "spoilers": "Blood Lords", "stealth": "DC 50 (legendary)", "summary": "Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.", "summary_markdown": "Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open.", "text": " Shadow Hook Source Pathfinder #186: Ghost King's Rage pg. 63 Complexity Simple Hooks of solidified shadow extend from the walls, hook into creatures, and pull, tearing them open. --- Stealth DC 50 (legendary) Disable DC 50 Thievery (legendary) to disable the trap's sensors Tearing Hooks Reaction (cold, shadow) Trigger A creature reaches the hall's midpoint; Effect The trap attempts a shadow hook Strike against each creature in the hall. On a critical hit, a creature additionally takes 1d10 persistent bleed damage. Melee Single Action shadow hook +43, Damage 6d10+48 piercing plus 2d10 cold ", "trait": [ "Mechanical", "Trap", "Uncommon" ], "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Mechanical", "Trap", "Uncommon" ], "type": "Hazard", "url": "/Hazards.aspx?ID=328", "weakness": {} }