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- {
- "ac": 24,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 26 (expert) to disable the hammer that strikes the percussion cap",
- "exclude_from_search": false,
- "fortitude_save": 0,
- "hardness": 0,
- "hardness_raw": "0",
- "hazard_type": "Trap",
- "hp": 1,
- "hp_raw": "1",
- "id": "hazard-8",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 6,
- "markdown": "<title level=\"1\" right=\"Hazard 6\" pfs=\"\">[Hallucination Powder Trap](/Hazards.aspx?ID=8)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 24 (expert)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 26 (expert) to disable the hammer that strikes the percussion cap\n\n<column gap=\"tiny\">\r\n\r\n**AC** 24, **Fort** +0, **Ref** +0\r\n\r\n**Hardness**\r\n0\r\n\r\n**HP**\r\n1\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Powder Burst** <actions string=\"Reaction\" /> (mental, poison); **Trigger** The latch is opened or the tube is broken. **Effect** The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.",
- "name": "Hallucination Powder Trap",
- "rarity": "common",
- "reflex_save": 0,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 524"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>",
- "speed": {},
- "stealth": "DC 24 (expert)",
- "summary": "A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.",
- "summary_markdown": "A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.",
- "text": " Hallucination Powder Trap Source Core Rulebook pg. 524 4.0 Complexity Simple A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch. --- Stealth DC 24 (expert) Disable Thievery DC 26 (expert) to disable the hammer that strikes the percussion cap AC 24, Fort +0, Ref +0 Hardness 0 HP 1 Immunities critical hits, object immunities, precision damage Powder Burst Reaction (mental, poison); Trigger The latch is opened or the tube is broken. Effect The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.",
- "trait": [
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=8",
- "weakness": {}
- }
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