{ "ac": 24, "breadcrumbs_spa": [], "category": "hazard", "complexity": "Simple", "disable": "Thievery DC 26 (expert) to disable the hammer that strikes the percussion cap", "exclude_from_search": false, "fortitude_save": 0, "hardness": 0, "hardness_raw": "0", "hazard_type": "Trap", "hp": 1, "hp_raw": "1", "id": "hazard-8", "immunity": [ "critical hits", "object immunities", "precision damage" ], "immunity_markdown": "critical hits, object immunities, precision damage", "level": 6, "markdown": "[Hallucination Powder Trap](/Hazards.aspx?ID=8)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 4.0\n\n**Complexity** Simple\r\n\r\n\r\n\r\nA tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 24 (expert)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 26 (expert) to disable the hammer that strikes the percussion cap\n\n\r\n\r\n**AC** 24, **Fort** +0, **Ref** +0\r\n\r\n**Hardness**\r\n0\r\n\r\n**HP**\r\n1\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n\r\n\r\n**Powder Burst** (mental, poison); **Trigger** The latch is opened or the tube is broken. **Effect** The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.", "name": "Hallucination Powder Trap", "rarity": "common", "reflex_save": 0, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 4.0\r\n\r\n\r\n---\r\n\r\n\r\nA tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 524" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 524 4.0", "speed": {}, "stealth": "DC 24 (expert)", "summary": "A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.", "summary_markdown": "A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.", "text": " Hallucination Powder Trap Source Core Rulebook pg. 524 4.0 Complexity Simple A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch. --- Stealth DC 24 (expert) Disable Thievery DC 26 (expert) to disable the hammer that strikes the percussion cap AC 24, Fort +0, Ref +0 Hardness 0 HP 1 Immunities critical hits, object immunities, precision damage Powder Burst Reaction (mental, poison); Trigger The latch is opened or the tube is broken. Effect The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.", "trait": [ "Mechanical", "Trap" ], "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Mechanical", "Trap" ], "type": "Hazard", "url": "/Hazards.aspx?ID=8", "weakness": {} }