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- {
- "ac": 21,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "DC 21 Thievery (trained) to safely cut the wire",
- "exclude_from_search": false,
- "fortitude_save": 6,
- "hardness": 5,
- "hardness_raw": "5",
- "hazard_type": "Trap",
- "hp": 30,
- "hp_raw": "30 (BT 15)",
- "id": "hazard-369",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 2,
- "markdown": "<title level=\"1\" right=\"Hazard 2\" pfs=\"\">[Exploding Statue](/Hazards.aspx?ID=369)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 26</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA hollow statue filled with explosives is connected to a trip wire running along the adjacent door.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 18 (trained)\r\n\r\n**Disable**\r\nDC 21 [Thievery](/Skills.aspx?ID=17) (trained) to safely cut the wire\n\n<column gap=\"tiny\">\r\n\r\n**AC** 21, **Fort** +6, **Ref** +12\r\n\r\n**Hardness**\r\n5\r\n\r\n**HP**\r\n30 (BT 15)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Explosion** <actions string=\"Reaction\" /> **Trigger** A creature opens the northern door without first disabling the trip wire; **Effect** The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 [basic](/Rules.aspx?ID=329) Reflex save).",
- "name": "Exploding Statue",
- "rarity": "common",
- "reflex_save": 12,
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 26</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hollow statue filled with explosives is connected to a trip wire running along the adjacent door.\r\n</summary>",
- "source": [
- "Pathfinder #157: Devil at the Dreaming Palace"
- ],
- "source_raw": [
- "Pathfinder #157: Devil at the Dreaming Palace pg. 26"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Agents of Edgewatch",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 26</row>",
- "speed": {},
- "stealth": "DC 18 (trained)",
- "summary": "A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.",
- "summary_markdown": "A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.",
- "text": " Exploding Statue Source Pathfinder #157: Devil at the Dreaming Palace pg. 26 Complexity Simple A hollow statue filled with explosives is connected to a trip wire running along the adjacent door. --- Stealth DC 18 (trained) Disable DC 21 Thievery (trained) to safely cut the wire AC 21, Fort +6, Ref +12 Hardness 5 HP 30 (BT 15) Immunities critical hits, object immunities, precision damage Explosion Reaction Trigger A creature opens the northern door without first disabling the trip wire; Effect The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 basic Reflex save).",
- "trait": [
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=369",
- "weakness": {}
- }
|