{ "ac": 21, "breadcrumbs_spa": [], "category": "hazard", "complexity": "Simple", "disable": "DC 21 Thievery (trained) to safely cut the wire", "exclude_from_search": false, "fortitude_save": 6, "hardness": 5, "hardness_raw": "5", "hazard_type": "Trap", "hp": 30, "hp_raw": "30 (BT 15)", "id": "hazard-369", "immunity": [ "critical hits", "object immunities", "precision damage" ], "immunity_markdown": "critical hits, object immunities, precision damage", "level": 2, "markdown": "[Exploding Statue](/Hazards.aspx?ID=369)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 26\n\n**Complexity** Simple\r\n\r\n\r\n\r\nA hollow statue filled with explosives is connected to a trip wire running along the adjacent door.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 18 (trained)\r\n\r\n**Disable**\r\nDC 21 [Thievery](/Skills.aspx?ID=17) (trained) to safely cut the wire\n\n\r\n\r\n**AC** 21, **Fort** +6, **Ref** +12\r\n\r\n**Hardness**\r\n5\r\n\r\n**HP**\r\n30 (BT 15)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n\r\n\r\n**Explosion** **Trigger** A creature opens the northern door without first disabling the trip wire; **Effect** The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 [basic](/Rules.aspx?ID=329) Reflex save).", "name": "Exploding Statue", "rarity": "common", "reflex_save": 12, "release_date": "2020-07-30", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 26\r\n\r\n\r\n---\r\n\r\n\r\nA hollow statue filled with explosives is connected to a trip wire running along the adjacent door.\r\n", "source": [ "Pathfinder #157: Devil at the Dreaming Palace" ], "source_raw": [ "Pathfinder #157: Devil at the Dreaming Palace pg. 26" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 26", "speed": {}, "stealth": "DC 18 (trained)", "summary": "A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.", "summary_markdown": "A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.", "text": " Exploding Statue Source Pathfinder #157: Devil at the Dreaming Palace pg. 26 Complexity Simple A hollow statue filled with explosives is connected to a trip wire running along the adjacent door. --- Stealth DC 18 (trained) Disable DC 21 Thievery (trained) to safely cut the wire AC 21, Fort +6, Ref +12 Hardness 5 HP 30 (BT 15) Immunities critical hits, object immunities, precision damage Explosion Reaction Trigger A creature opens the northern door without first disabling the trip wire; Effect The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 basic Reflex save).", "trait": [ "Mechanical", "Trap" ], "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)", "trait_raw": [ "Mechanical", "Trap" ], "type": "Hazard", "url": "/Hazards.aspx?ID=369", "weakness": {} }