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- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Lock On"
- ],
- "feat_markdown": "Lock On",
- "id": "feat-3072",
- "level": 10,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Lock On](/Feats.aspx?ID=3072) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29</row>\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n</column>\r\n\r\n---\r\n\r\nAha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in [Crafting](/Skills.aspx?ID=4).",
- "name": "Lock On",
- "pfs": "Standard",
- "prerequisite": "construct innovation",
- "prerequisite_markdown": "[construct innovation](/Innovations.aspx?ID=2)",
- "rarity": "common",
- "release_date": "2021-10-13",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29</row>\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAha! You lock on to your enemy's weak point to assist your construct companion in destroying it.\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 29"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 29</row>",
- "speed": {},
- "summary": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.",
- "summary_markdown": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.",
- "text": "<title level=\"1\" right=\"Feat 10\" pfs=\"Standard\" > Lock On Single Action Source Guns & Gears pg. 29 Prerequisites construct innovation --- Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.",
- "trait": [
- "Inventor"
- ],
- "trait_markdown": "[Inventor](/Traits.aspx?ID=408)",
- "trait_raw": [
- "Inventor"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=3072",
- "weakness": {}
- }
|