{ "actions": "Single Action", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Lock On" ], "feat_markdown": "Lock On", "id": "feat-3072", "level": 10, "markdown": "\r\n[Lock On](/Feats.aspx?ID=3072) \r\n\n\n\r\n\r\n\r\n\r\n\n\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\nAha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in [Crafting](/Skills.aspx?ID=4).", "name": "Lock On", "pfs": "Standard", "prerequisite": "construct innovation", "prerequisite_markdown": "[construct innovation](/Innovations.aspx?ID=2)", "rarity": "common", "release_date": "2021-10-13", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 29\n\n**Prerequisites**\r\n[construct innovation](/Innovations.aspx?ID=2)\n\n\r\n\r\n---\r\n\r\n\r\nAha! You lock on to your enemy's weak point to assist your construct companion in destroying it.\r\n", "source": [ "Guns & Gears" ], "source_raw": [ "Guns & Gears pg. 29" ], "source_category": "Rulebooks", "source_markdown": "[Guns & Gears](/Sources.aspx?ID=98) pg. 29", "speed": {}, "summary": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.", "summary_markdown": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.", "text": " Lock On Single Action Source Guns & Gears pg. 29 Prerequisites construct innovation --- Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. When you Lock On, designate an enemy you can see. If your next action is to Command your construct, the construct gains a +2 circumstance bonus to attack rolls against the designated enemy until the end of the turn. If you use 2 actions for the Command, the bonus is instead a +3 circumstance bonus, or a +4 circumstance bonus if you're legendary in Crafting.", "trait": [ "Inventor" ], "trait_markdown": "[Inventor](/Traits.aspx?ID=408)", "trait_raw": [ "Inventor" ], "type": "Feat", "url": "/Feats.aspx?ID=3072", "weakness": {} }