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- {
- "actions": "Three Actions",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Legendary Negotiation"
- ],
- "feat_markdown": "Legendary Negotiation",
- "id": "feat-804",
- "level": 15,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 15\"\r\n pfs=\"Standard\"\r\n>\r\n[Legendary Negotiation](/Feats.aspx?ID=804) <actions string=\"Three Actions\" />\r\n</title>\n\n<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nLegendary in [Diplomacy](/Skills.aspx?ID=6)\n\n</column>\r\n\r\n---\r\n\r\nYou can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances—it’s generally at least a very hard DC of the creature’s level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.",
- "name": "Legendary Negotiation",
- "pfs": "Standard",
- "prerequisite": "Legendary in Diplomacy",
- "prerequisite_markdown": "Legendary in [Diplomacy](/Skills.aspx?ID=6)",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nLegendary in [Diplomacy](/Skills.aspx?ID=6)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuickly parley with foes.\r\n</summary>",
- "skill": [
- "Diplomacy",
- "Diplomacy"
- ],
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 263"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 263 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Quickly parley with foes.",
- "summary_markdown": "Quickly parley with foes.",
- "text": "<title level=\"1\" right=\"Feat 15\" pfs=\"Standard\" > Legendary Negotiation Three Actions Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Diplomacy --- You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances—it’s generally at least a very hard DC of the creature’s level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.",
- "trait": [
- "General",
- "Skill"
- ],
- "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
- "trait_raw": [
- "General",
- "Skill"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=804",
- "weakness": {}
- }
|