{ "actions": "Three Actions", "breadcrumbs_spa": [], "category": "feat", "exclude_from_search": false, "feat": [ "Legendary Negotiation" ], "feat_markdown": "Legendary Negotiation", "id": "feat-804", "level": 15, "markdown": "\r\n[Legendary Negotiation](/Feats.aspx?ID=804) \r\n\n\n\r\n\r\n\r\n\r\n\r\n\n\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\nYou can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances—it’s generally at least a very hard DC of the creature’s level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.", "name": "Legendary Negotiation", "pfs": "Standard", "prerequisite": "Legendary in Diplomacy", "prerequisite_markdown": "Legendary in [Diplomacy](/Skills.aspx?ID=6)", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0\n\n**Prerequisites**\r\nLegendary in [Diplomacy](/Skills.aspx?ID=6)\n\n\r\n\r\n---\r\n\r\n\r\nQuickly parley with foes.\r\n", "skill": [ "Diplomacy", "Diplomacy" ], "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 263" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 263 4.0", "speed": {}, "summary": "Quickly parley with foes.", "summary_markdown": "Quickly parley with foes.", "text": " Legendary Negotiation Three Actions Source Core Rulebook pg. 263 4.0 Prerequisites Legendary in Diplomacy --- You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances—it’s generally at least a very hard DC of the creature’s level. Some creatures might simply refuse, and even those who agree to parley might ultimately find your arguments lacking and return to violence.", "trait": [ "General", "Skill" ], "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)", "trait_raw": [ "General", "Skill" ], "type": "Feat", "url": "/Feats.aspx?ID=804", "weakness": {} }