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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Connections"
- ],
- "feat_markdown": "Connections",
- "id": "feat-770",
- "level": 2,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Connections](/Feats.aspx?ID=770) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)\n\n</column>\r\n\r\n---\r\n\r\nYou have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence.\n\n<title level=\"2\">Connections leads to...</title>\r\n[Quick Contacts](/Feats.aspx?ID=2144)",
- "name": "Connections",
- "pfs": "Limited",
- "prerequisite": "Expert in Society; Courtly Graces",
- "prerequisite_markdown": "Expert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)",
- "rarity": "uncommon",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeverage your connections for favors and meetings.\r\n</summary>",
- "skill": [
- "Society",
- "Society"
- ],
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 260"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 260 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Leverage your connections for favors and meetings.",
- "summary_markdown": "Leverage your connections for favors and meetings.",
- "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"Limited\" > Connections Source Core Rulebook pg. 260 4.0 Prerequisites Expert in Society; Courtly Graces --- You have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence. Connections leads to... Quick Contacts",
- "trait": [
- "General",
- "Skill",
- "Uncommon"
- ],
- "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "General",
- "Skill",
- "Uncommon"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=770",
- "weakness": {}
- }
|