Connections.json 3.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Connections"
  7. ],
  8. "feat_markdown": "Connections",
  9. "id": "feat-770",
  10. "level": 2,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Limited\"\r\n>\r\n[Connections](/Feats.aspx?ID=770) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)\n\n</column>\r\n\r\n---\r\n\r\nYou have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence.\n\n<title level=\"2\">Connections leads to...</title>\r\n[Quick Contacts](/Feats.aspx?ID=2144)",
  12. "name": "Connections",
  13. "pfs": "Limited",
  14. "prerequisite": "Expert in Society; Courtly Graces",
  15. "prerequisite_markdown": "Expert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)",
  16. "rarity": "uncommon",
  17. "release_date": "2019-08-01",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 260 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nExpert in [Society](/Skills.aspx?ID=14); [Courtly Graces](/Feats.aspx?ID=772)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLeverage your connections for favors and meetings.\r\n</summary>",
  20. "skill": [
  21. "Society",
  22. "Society"
  23. ],
  24. "source": [
  25. "Core Rulebook"
  26. ],
  27. "source_raw": [
  28. "Core Rulebook pg. 260"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 260 <sup>4.0</sup></row>",
  32. "speed": {},
  33. "summary": "Leverage your connections for favors and meetings.",
  34. "summary_markdown": "Leverage your connections for favors and meetings.",
  35. "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"Limited\" > Connections Source Core Rulebook pg. 260 4.0 Prerequisites Expert in Society; Courtly Graces --- You have social connections you can leverage to trade favors or meet important people. When you’re in an area with connections (typically a settlement where you’ve spent downtime building connections, or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important political figure or ask for a favor in exchange for a later favor of your contact’s choice. The GM decides the DC based on the difficulty of the favor and the figure’s prominence. Connections leads to... Quick Contacts",
  36. "trait": [
  37. "General",
  38. "Skill",
  39. "Uncommon"
  40. ],
  41. "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144), [Uncommon](/Traits.aspx?ID=159)",
  42. "trait_raw": [
  43. "General",
  44. "Skill",
  45. "Uncommon"
  46. ],
  47. "type": "Feat",
  48. "url": "/Feats.aspx?ID=770",
  49. "weakness": {}
  50. }