Alcohol.json 6.3 KB

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  1. {
  2. "actions": "Single Action",
  3. "base_item_markdown": "",
  4. "breadcrumbs_spa": [],
  5. "bulk": 0.1,
  6. "bulk_raw": "L",
  7. "category": "equipment",
  8. "exclude_from_search": false,
  9. "id": "equipment-622",
  10. "item_category": "Alchemical Items",
  11. "item_subcategory": "Drugs",
  12. "level": 0,
  13. "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Alcohol](/Equipment.aspx?ID=622)\r\n</title>\n\n<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Drug\" url=\"/Traits.aspx?ID=261\" />\r\n<trait label=\"Ingested\" url=\"/Traits.aspx?ID=95\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120</row>\n\n**Price** 1 cp (or more)\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the [sickened](/Conditions.aspx?ID=34) condition from alcohol while affected.\n\n If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol.\n\n**Saving Throw** DC 12 Fortitude; **Onset** 10 minutes; **Stage 1** +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes); **Stage 2** [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes); **Stage 3** [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes); **Stage 4** clumsy 2 and sickened 2 (10 minutes); **Stage 5** clumsy 2, sickened 2, and stupefied 2 (10 minutes); **Stage 6** [unconscious](/Conditions.aspx?ID=38) (8 hours); **Stage 7** death\n\n<column gap=\"tiny\">\n\n</column>",
  14. "name": "Alcohol",
  15. "onset": 600,
  16. "onset_raw": "10 minutes",
  17. "price": 1,
  18. "price_raw": "1 cp (or more)",
  19. "rarity": "common",
  20. "release_date": "2020-02-26",
  21. "resistance": {},
  22. "saving_throw": "DC 12 Fortitude",
  23. "saving_throw_markdown": "DC 12 Fortitude",
  24. "search_markdown": "<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Drug\" url=\"/Traits.aspx?ID=261\" />\r\n<trait label=\"Ingested\" url=\"/Traits.aspx?ID=95\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120</row>\r\n\r\n**Price** 1 cp (or more)\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …\r\n</summary>",
  25. "source": [
  26. "Gamemastery Guide"
  27. ],
  28. "source_raw": [
  29. "Gamemastery Guide pg. 120"
  30. ],
  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120</row>",
  33. "speed": {},
  34. "spell_markdown": "",
  35. "stage": [
  36. "+1 item bonus to saving throws against fear effects (10 minutes)",
  37. " flat-footed , +1 item bonus to saving throws against fear effects (10 minutes)",
  38. " clumsy 1 , flat-footed, stupefied 2 (10 minutes)",
  39. "clumsy 2 and sickened 2 (10 minutes)",
  40. "clumsy 2, sickened 2, and stupefied 2 (10 minutes)",
  41. " unconscious (8 hours)",
  42. "death"
  43. ],
  44. "stage_markdown": "Stage 1: +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes)\n\nStage 2: [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes)\n\nStage 3: [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes)\n\nStage 4: clumsy 2 and sickened 2 (10 minutes)\n\nStage 5: clumsy 2, sickened 2, and stupefied 2 (10 minutes)\n\nStage 6: [unconscious](/Conditions.aspx?ID=38) (8 hours)\n\nStage 7: death",
  45. "summary": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …",
  46. "summary_markdown": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …",
  47. "text": "<title level=\"1\" right=\"Item 0\" pfs=\"\" > Alcohol Source Gamemastery Guide pg. 120 Price 1 cp (or more) Usage held in 1 hand Bulk L Activate Single Action Interact --- Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol. Saving Throw DC 12 Fortitude; Onset 10 minutes; Stage 1 +1 item bonus to saving throws against fear effects (10 minutes); Stage 2 flat-footed, +1 item bonus to saving throws against fear effects (10 minutes); Stage 3 clumsy 1, flat-footed, stupefied 2 (10 minutes); Stage 4 clumsy 2 and sickened 2 (10 minutes); Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes); Stage 6 unconscious (8 hours); Stage 7 death\n",
  48. "trait": [
  49. "Alchemical",
  50. "Consumable",
  51. "Drug",
  52. "Ingested",
  53. "Poison"
  54. ],
  55. "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)",
  56. "trait_raw": [
  57. "Alchemical",
  58. "Consumable",
  59. "Drug",
  60. "Ingested",
  61. "Poison"
  62. ],
  63. "type": "Item",
  64. "url": "/Equipment.aspx?ID=622",
  65. "usage": "held in 1 hand",
  66. "usage_markdown": "held in 1 hand",
  67. "weakness": {}
  68. }