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- {
- "actions": "Single Action",
- "base_item_markdown": "",
- "breadcrumbs_spa": [],
- "bulk": 0.1,
- "bulk_raw": "L",
- "category": "equipment",
- "exclude_from_search": false,
- "id": "equipment-622",
- "item_category": "Alchemical Items",
- "item_subcategory": "Drugs",
- "level": 0,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Item 0\"\r\n pfs=\"\"\r\n>\r\n[Alcohol](/Equipment.aspx?ID=622)\r\n</title>\n\n<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Drug\" url=\"/Traits.aspx?ID=261\" />\r\n<trait label=\"Ingested\" url=\"/Traits.aspx?ID=95\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\n\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120</row>\n\n**Price** 1 cp (or more)\r\n\r\n<row gap=\"medium\">\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\n\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\n\n</column>\r\n\r\n---\n\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the [sickened](/Conditions.aspx?ID=34) condition from alcohol while affected.\n\n If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol.\n\n**Saving Throw** DC 12 Fortitude; **Onset** 10 minutes; **Stage 1** +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes); **Stage 2** [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes); **Stage 3** [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes); **Stage 4** clumsy 2 and sickened 2 (10 minutes); **Stage 5** clumsy 2, sickened 2, and stupefied 2 (10 minutes); **Stage 6** [unconscious](/Conditions.aspx?ID=38) (8 hours); **Stage 7** death\n\n<column gap=\"tiny\">\n\n</column>",
- "name": "Alcohol",
- "onset": 600,
- "onset_raw": "10 minutes",
- "price": 1,
- "price_raw": "1 cp (or more)",
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "saving_throw": "DC 12 Fortitude",
- "saving_throw_markdown": "DC 12 Fortitude",
- "search_markdown": "<traits>\r\n<trait label=\"Alchemical\" url=\"/Traits.aspx?ID=6\" />\r\n<trait label=\"Consumable\" url=\"/Traits.aspx?ID=36\" />\r\n<trait label=\"Drug\" url=\"/Traits.aspx?ID=261\" />\r\n<trait label=\"Ingested\" url=\"/Traits.aspx?ID=95\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120</row>\r\n\r\n**Price** 1 cp (or more)\r\n\r\n<row gap=\"medium\">\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n</row>\r\n\r\n<row gap=\"medium\">\r\n<row gap=\"tiny\"><row>**Activate**</row><actions string=\"Single Action\" /><row>Interact</row></row>\r\n\r\n \r\n\r\n \r\n\r\n \r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …\r\n</summary>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 120"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120</row>",
- "speed": {},
- "spell_markdown": "",
- "stage": [
- "+1 item bonus to saving throws against fear effects (10 minutes)",
- " flat-footed , +1 item bonus to saving throws against fear effects (10 minutes)",
- " clumsy 1 , flat-footed, stupefied 2 (10 minutes)",
- "clumsy 2 and sickened 2 (10 minutes)",
- "clumsy 2, sickened 2, and stupefied 2 (10 minutes)",
- " unconscious (8 hours)",
- "death"
- ],
- "stage_markdown": "Stage 1: +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes)\n\nStage 2: [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes)\n\nStage 3: [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes)\n\nStage 4: clumsy 2 and sickened 2 (10 minutes)\n\nStage 5: clumsy 2, sickened 2, and stupefied 2 (10 minutes)\n\nStage 6: [unconscious](/Conditions.aspx?ID=38) (8 hours)\n\nStage 7: death",
- "summary": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …",
- "summary_markdown": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …",
- "text": "<title level=\"1\" right=\"Item 0\" pfs=\"\" > Alcohol Source Gamemastery Guide pg. 120 Price 1 cp (or more) Usage held in 1 hand Bulk L Activate Single Action Interact --- Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol. Saving Throw DC 12 Fortitude; Onset 10 minutes; Stage 1 +1 item bonus to saving throws against fear effects (10 minutes); Stage 2 flat-footed, +1 item bonus to saving throws against fear effects (10 minutes); Stage 3 clumsy 1, flat-footed, stupefied 2 (10 minutes); Stage 4 clumsy 2 and sickened 2 (10 minutes); Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes); Stage 6 unconscious (8 hours); Stage 7 death\n",
- "trait": [
- "Alchemical",
- "Consumable",
- "Drug",
- "Ingested",
- "Poison"
- ],
- "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)",
- "trait_raw": [
- "Alchemical",
- "Consumable",
- "Drug",
- "Ingested",
- "Poison"
- ],
- "type": "Item",
- "url": "/Equipment.aspx?ID=622",
- "usage": "held in 1 hand",
- "usage_markdown": "held in 1 hand",
- "weakness": {}
- }
|