{ "actions": "Single Action", "base_item_markdown": "", "breadcrumbs_spa": [], "bulk": 0.1, "bulk_raw": "L", "category": "equipment", "exclude_from_search": false, "id": "equipment-622", "item_category": "Alchemical Items", "item_subcategory": "Drugs", "level": 0, "markdown": "\r\n[Alcohol](/Equipment.aspx?ID=622)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\n\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\n\n**Price** 1 cp (or more)\r\n\r\n\n\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\n\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\n\n\r\n\r\n---\n\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the [sickened](/Conditions.aspx?ID=34) condition from alcohol while affected.\n\n If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol.\n\n**Saving Throw** DC 12 Fortitude; **Onset** 10 minutes; **Stage 1** +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes); **Stage 2** [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes); **Stage 3** [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes); **Stage 4** clumsy 2 and sickened 2 (10 minutes); **Stage 5** clumsy 2, sickened 2, and stupefied 2 (10 minutes); **Stage 6** [unconscious](/Conditions.aspx?ID=38) (8 hours); **Stage 7** death\n\n\n\n", "name": "Alcohol", "onset": 600, "onset_raw": "10 minutes", "price": 1, "price_raw": "1 cp (or more)", "rarity": "common", "release_date": "2020-02-26", "resistance": {}, "saving_throw": "DC 12 Fortitude", "saving_throw_markdown": "DC 12 Fortitude", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 120\r\n\r\n**Price** 1 cp (or more)\r\n\r\n\r\n \r\n\r\n**Usage** held in 1 hand\r\n\r\n**Bulk** L\r\n\r\n\r\n\r\n**Activate**Interact\r\n\r\n \r\n\r\n \r\n\r\n \r\n\r\n\r\n\r\n---\r\n\r\n\r\nAlcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …\r\n", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 120" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 120", "speed": {}, "spell_markdown": "", "stage": [ "+1 item bonus to saving throws against fear effects (10 minutes)", " flat-footed , +1 item bonus to saving throws against fear effects (10 minutes)", " clumsy 1 , flat-footed, stupefied 2 (10 minutes)", "clumsy 2 and sickened 2 (10 minutes)", "clumsy 2, sickened 2, and stupefied 2 (10 minutes)", " unconscious (8 hours)", "death" ], "stage_markdown": "Stage 1: +1 item bonus to saving throws against [fear](/Traits.aspx?ID=68) effects (10 minutes)\n\nStage 2: [flat-footed](/Conditions.aspx?ID=16), +1 item bonus to saving throws against fear effects (10 minutes)\n\nStage 3: [clumsy 1](/Conditions.aspx?ID=3), flat-footed, [stupefied 2](/Conditions.aspx?ID=37) (10 minutes)\n\nStage 4: clumsy 2 and sickened 2 (10 minutes)\n\nStage 5: clumsy 2, sickened 2, and stupefied 2 (10 minutes)\n\nStage 6: [unconscious](/Conditions.aspx?ID=38) (8 hours)\n\nStage 7: death", "summary": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …", "summary_markdown": "Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from …", "text": " Alcohol Source Gamemastery Guide pg. 120 Price 1 cp (or more) Usage held in 1 hand Bulk L Activate Single Action Interact --- Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol. Saving Throw DC 12 Fortitude; Onset 10 minutes; Stage 1 +1 item bonus to saving throws against fear effects (10 minutes); Stage 2 flat-footed, +1 item bonus to saving throws against fear effects (10 minutes); Stage 3 clumsy 1, flat-footed, stupefied 2 (10 minutes); Stage 4 clumsy 2 and sickened 2 (10 minutes); Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes); Stage 6 unconscious (8 hours); Stage 7 death\n", "trait": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "trait_markdown": "[Alchemical](/Traits.aspx?ID=6), [Consumable](/Traits.aspx?ID=36), [Drug](/Traits.aspx?ID=261), [Ingested](/Traits.aspx?ID=95), [Poison](/Traits.aspx?ID=126)", "trait_raw": [ "Alchemical", "Consumable", "Drug", "Ingested", "Poison" ], "type": "Item", "url": "/Equipment.aspx?ID=622", "usage": "held in 1 hand", "usage_markdown": "held in 1 hand", "weakness": {} }