Zombie Hulk.json 7.2 KB

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  1. {
  2. "ac": 21,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Slow",
  10. "Corpse Throwing",
  11. "Wide Swing"
  12. ],
  13. "creature_family": "Zombie",
  14. "creature_family_markdown": "[Zombie](/MonsterFamilies.aspx?ID=103)",
  15. "dexterity": -1,
  16. "exclude_from_search": false,
  17. "fortitude_save": 16,
  18. "hp": 160,
  19. "hp_raw": "160 ( negative healing )",
  20. "id": "creature-426",
  21. "image": [
  22. "/Images/Monsters/Zombie_ZombieHulk.png"
  23. ],
  24. "immunity": [
  25. "death effects",
  26. "disease",
  27. "mental",
  28. "paralyzed",
  29. "poison",
  30. "unconscious"
  31. ],
  32. "immunity_markdown": "death effects, disease, mental, paralyzed, poison, unconscious",
  33. "intelligence": -5,
  34. "language_markdown": "",
  35. "level": 6,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[Zombie Hulk](/Monsters.aspx?ID=426)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese towering horrors are animated from the corpses of monstrosities.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Zombie_ZombieHulk.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Zombie Hulk](/Monsters.aspx?ID=426)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 341</row>\n\n**Perception** +8; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** -1\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**Slow** A zombie is permanently slowed 1 and can’t use reactions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 160\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, mental, paralyzed, poison, unconscious\n\n**Weaknesses**\r\npositive 10, slashing 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhunk of meat +17 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+9 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhunk of meat +9 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d10+9 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncorpse +17 ([Brutal](/Traits.aspx?ID=249), [range increment 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d6+9 bludgeoning\n\n**Corpse Throwing** A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it’s not destroyed, it can rise and use other actions normally. \r\n\r\n**Wide Swing** <actions string=\"Single Action\" /> The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike’s reach. This attack counts as two attacks for the zombie hulk’s multiple attack penalty.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-103\" />",
  37. "name": "Zombie Hulk",
  38. "npc": false,
  39. "perception": 8,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 9,
  43. "release_date": "2019-08-01",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 341</row>\r\n\r\n**Creature Family** [Zombie](/MonsterFamilies.aspx?ID=103)\r\n\r\n<row gap=\"medium\">\r\n**HP** 160 ( negative healing )\r\n\r\n**AC** 21\r\n\r\n**Fort** +16\r\n\r\n**Ref** +9\r\n\r\n**Will** +12\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese towering horrors are animated from the corpses of monstrosities.\r\n</summary>",
  46. "sense": "darkvision",
  47. "sense_markdown": "darkvision",
  48. "size": [
  49. "Huge"
  50. ],
  51. "skill": [
  52. "Athletics +18"
  53. ],
  54. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +18",
  55. "source": [
  56. "Bestiary"
  57. ],
  58. "source_raw": [
  59. "Bestiary pg. 341"
  60. ],
  61. "source_category": "Rulebooks",
  62. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 341</row>",
  63. "speed": {
  64. "land": 25,
  65. "max": 25
  66. },
  67. "speed_markdown": "25 feet",
  68. "speed_raw": "25 feet",
  69. "spell_markdown": "",
  70. "strength": 7,
  71. "strongest_save": [
  72. "fort",
  73. "fortitude"
  74. ],
  75. "summary": "These towering horrors are animated from the corpses of monstrosities.",
  76. "summary_markdown": "These towering horrors are animated from the corpses of monstrosities.",
  77. "text": " Zombie Hulk These towering horrors are animated from the corpses of monstrosities. Recall Knowledge - Undead (Religion): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Zombie Hulk Source Bestiary pg. 341 Perception +8; darkvision Languages Skills Athletics +18 Str +7 Dex -1 Con +4 Int -5 Wis +0 Cha -2 Slow A zombie is permanently slowed 1 and can’t use reactions. --- AC 21 Fort +16 Ref +9 Will +12 HP 160 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Weaknesses positive 10, slashing 10 --- Speed 25 feet Melee Single Action hunk of meat +17 (reach 15 feet), Damage 2d10+9 bludgeoning Ranged Single Action hunk of meat +9 (thrown 10 feet), Damage 2d10+9 bludgeoning Ranged Single Action corpse +17 (Brutal, range increment 30 feet), Damage 2d6+9 bludgeoning Corpse Throwing A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it’s not destroyed, it can rise and use other actions normally. Wide Swing Single Action The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike’s reach. This attack counts as two attacks for the zombie hulk’s multiple attack penalty. ",
  78. "trait": [
  79. "Mindless",
  80. "Undead",
  81. "Zombie",
  82. "NE",
  83. "Huge"
  84. ],
  85. "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Undead](/Traits.aspx?ID=160), [Zombie](/Traits.aspx?ID=245)",
  86. "trait_raw": [
  87. "Mindless",
  88. "Undead",
  89. "Zombie"
  90. ],
  91. "type": "Creature",
  92. "url": "/Monsters.aspx?ID=426",
  93. "vision": "Darkvision",
  94. "weakest_save": [
  95. "ref",
  96. "reflex"
  97. ],
  98. "weakness": {
  99. "positive": 10,
  100. "slashing": 10
  101. },
  102. "weakness_markdown": "positive 10, slashing 10",
  103. "weakness_raw": "positive 10, slashing 10",
  104. "will_save": 12,
  105. "wisdom": 0
  106. }