{ "ac": 21, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": -2, "constitution": 4, "creature_ability": [ "Slow", "Corpse Throwing", "Wide Swing" ], "creature_family": "Zombie", "creature_family_markdown": "[Zombie](/MonsterFamilies.aspx?ID=103)", "dexterity": -1, "exclude_from_search": false, "fortitude_save": 16, "hp": 160, "hp_raw": "160 ( negative healing )", "id": "creature-426", "image": [ "/Images/Monsters/Zombie_ZombieHulk.png" ], "immunity": [ "death effects", "disease", "mental", "paralyzed", "poison", "unconscious" ], "immunity_markdown": "death effects, disease, mental, paralyzed, poison, unconscious", "intelligence": -5, "language_markdown": "", "level": 6, "markdown": "[Zombie Hulk](/Monsters.aspx?ID=426)\r\n\r\n\r\n\r\n\r\n\r\nThese towering horrors are animated from the corpses of monstrosities.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Zombie Hulk](/Monsters.aspx?ID=426)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 341\n\n**Perception** +8; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +18\r\n\r\n\r\n**Str** +7\r\n\r\n**Dex** -1\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -2\r\n\r\n\r\n**Slow** A zombie is permanently slowed 1 and can’t use reactions.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 21 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +12 \n\n\r\n\r\n**HP** 160\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, mental, paralyzed, poison, unconscious\n\n**Weaknesses**\r\npositive 10, slashing 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nhunk of meat +17 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+9 bludgeoning\r\n\r\n**Ranged**\r\n\r\nhunk of meat +9 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d10+9 bludgeoning\r\n\r\n**Ranged**\r\n\r\ncorpse +17 ([Brutal](/Traits.aspx?ID=249), [range increment 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d6+9 bludgeoning\n\n**Corpse Throwing** A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it’s not destroyed, it can rise and use other actions normally. \r\n\r\n**Wide Swing** The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike’s reach. This attack counts as two attacks for the zombie hulk’s multiple attack penalty.\r\n\r\n\n\n", "name": "Zombie Hulk", "npc": false, "perception": 8, "pfs": "Standard", "rarity": "common", "reflex_save": 9, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 341\r\n\r\n**Creature Family** [Zombie](/MonsterFamilies.aspx?ID=103)\r\n\r\n\r\n**HP** 160 ( negative healing )\r\n\r\n**AC** 21\r\n\r\n**Fort** +16\r\n\r\n**Ref** +9\r\n\r\n**Will** +12\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese towering horrors are animated from the corpses of monstrosities.\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Huge" ], "skill": [ "Athletics +18" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +18", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 341" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 341", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 7, "strongest_save": [ "fort", "fortitude" ], "summary": "These towering horrors are animated from the corpses of monstrosities.", "summary_markdown": "These towering horrors are animated from the corpses of monstrosities.", "text": " Zombie Hulk These towering horrors are animated from the corpses of monstrosities. Recall Knowledge - Undead (Religion): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Zombie Hulk Source Bestiary pg. 341 Perception +8; darkvision Languages Skills Athletics +18 Str +7 Dex -1 Con +4 Int -5 Wis +0 Cha -2 Slow A zombie is permanently slowed 1 and can’t use reactions. --- AC 21 Fort +16 Ref +9 Will +12 HP 160 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Weaknesses positive 10, slashing 10 --- Speed 25 feet Melee Single Action hunk of meat +17 (reach 15 feet), Damage 2d10+9 bludgeoning Ranged Single Action hunk of meat +9 (thrown 10 feet), Damage 2d10+9 bludgeoning Ranged Single Action corpse +17 (Brutal, range increment 30 feet), Damage 2d6+9 bludgeoning Corpse Throwing A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it’s not destroyed, it can rise and use other actions normally. Wide Swing Single Action The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike’s reach. This attack counts as two attacks for the zombie hulk’s multiple attack penalty. ", "trait": [ "Mindless", "Undead", "Zombie", "NE", "Huge" ], "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Undead](/Traits.aspx?ID=160), [Zombie](/Traits.aspx?ID=245)", "trait_raw": [ "Mindless", "Undead", "Zombie" ], "type": "Creature", "url": "/Monsters.aspx?ID=426", "vision": "Darkvision", "weakest_save": [ "ref", "reflex" ], "weakness": { "positive": 10, "slashing": 10 }, "weakness_markdown": "positive 10, slashing 10", "weakness_raw": "positive 10, slashing 10", "will_save": 12, "wisdom": 0 }