Vampire Squid.json 6.5 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Glowing Mucus"
  10. ],
  11. "creature_family": "Squid",
  12. "creature_family_markdown": "[Squid](/MonsterFamilies.aspx?ID=155)",
  13. "dexterity": 3,
  14. "exclude_from_search": false,
  15. "fortitude_save": 4,
  16. "hp": 15,
  17. "hp_raw": "15",
  18. "id": "creature-819",
  19. "intelligence": -4,
  20. "language_markdown": "",
  21. "level": 0,
  22. "markdown": "<title level=\"1\" pfs=\"Standard\">[Vampire Squid](/Monsters.aspx?ID=819)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 14\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 12\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 9\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 0\">[Vampire Squid](/Monsters.aspx?ID=819)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 254 <sup>2.0</sup></row>\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** -2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 15\n\n**Resistances**\r\ncold 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbeak +7 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacles +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6 bludgeoning\n\n**Glowing Mucus** <actions string=\"Single Action\" /> **Frequency** once per day; **Requirements** The vampire squid is in water; **Effect** The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34). The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-155\" />",
  23. "name": "Vampire Squid",
  24. "npc": false,
  25. "perception": 7,
  26. "pfs": "Standard",
  27. "rarity": "common",
  28. "reflex_save": 8,
  29. "release_date": "2020-05-27",
  30. "resistance": {
  31. "cold": 5
  32. },
  33. "resistance_markdown": "cold 5",
  34. "resistance_raw": "cold 5",
  35. "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 254 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Squid](/MonsterFamilies.aspx?ID=155)\r\n\r\n<row gap=\"medium\">\r\n**HP** 15\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …\r\n</summary>",
  36. "sense": " darkvision ",
  37. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  38. "size": [
  39. "Small"
  40. ],
  41. "skill": [
  42. "Athletics +4",
  43. "Stealth +7"
  44. ],
  45. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +7",
  46. "source": [
  47. "Bestiary 2"
  48. ],
  49. "source_raw": [
  50. "Bestiary 2 pg. 254"
  51. ],
  52. "source_category": "Rulebooks",
  53. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 254 <sup>2.0</sup></row>",
  54. "speed": {
  55. "max": 25,
  56. "swim": 25
  57. },
  58. "speed_markdown": "swim 25 feet",
  59. "speed_raw": "swim 25 feet",
  60. "spell_markdown": "",
  61. "stealth": "7",
  62. "strength": 0,
  63. "strongest_save": [
  64. "ref",
  65. "reflex"
  66. ],
  67. "summary": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …",
  68. "summary_markdown": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …",
  69. "text": " Vampire Squid Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators. Recall Knowledge - Animal (Nature): DC 14 Unspecific Lore : DC 12 Specific Lore : DC 9 Vampire Squid Source Bestiary 2 pg. 254 2.0 Perception +7; darkvision Languages Skills Athletics +4, Stealth +7 Str +0 Dex +3 Con +0 Int -4 Wis +3 Cha -2 --- AC 16 Fort +4 Ref +8 Will +6 HP 15 Resistances cold 5 --- Speed swim 25 feet Melee Single Action beak +7 (Finesse), Damage 1d8 piercing Melee Single Action tentacles +7 (Agile, Finesse), Damage 1d6 bludgeoning Glowing Mucus Single Action Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1. ",
  70. "trait": [
  71. "Animal",
  72. "Aquatic",
  73. "N",
  74. "Small"
  75. ],
  76. "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)",
  77. "trait_raw": [
  78. "Animal",
  79. "Aquatic"
  80. ],
  81. "type": "Creature",
  82. "url": "/Monsters.aspx?ID=819",
  83. "vision": "Darkvision",
  84. "weakest_save": [
  85. "fort",
  86. "fortitude"
  87. ],
  88. "weakness": {},
  89. "will_save": 6,
  90. "wisdom": 3
  91. }