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- {
- "ac": 16,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -2,
- "constitution": 0,
- "creature_ability": [
- "Glowing Mucus"
- ],
- "creature_family": "Squid",
- "creature_family_markdown": "[Squid](/MonsterFamilies.aspx?ID=155)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 4,
- "hp": 15,
- "hp_raw": "15",
- "id": "creature-819",
- "intelligence": -4,
- "language_markdown": "",
- "level": 0,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Vampire Squid](/Monsters.aspx?ID=819)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 14\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 12\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 9\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 0\">[Vampire Squid](/Monsters.aspx?ID=819)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 254 <sup>2.0</sup></row>\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** -2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 15\n\n**Resistances**\r\ncold 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbeak +7 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacles +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6 bludgeoning\n\n**Glowing Mucus** <actions string=\"Single Action\" /> **Frequency** once per day; **Requirements** The vampire squid is in water; **Effect** The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34). The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-155\" />",
- "name": "Vampire Squid",
- "npc": false,
- "perception": 7,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2020-05-27",
- "resistance": {
- "cold": 5
- },
- "resistance_markdown": "cold 5",
- "resistance_raw": "cold 5",
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 254 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Squid](/MonsterFamilies.aspx?ID=155)\r\n\r\n<row gap=\"medium\">\r\n**HP** 15\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Small"
- ],
- "skill": [
- "Athletics +4",
- "Stealth +7"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +7",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 254"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 254 <sup>2.0</sup></row>",
- "speed": {
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "swim 25 feet",
- "speed_raw": "swim 25 feet",
- "spell_markdown": "",
- "stealth": "7",
- "strength": 0,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …",
- "summary_markdown": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …",
- "text": " Vampire Squid Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators. Recall Knowledge - Animal (Nature): DC 14 Unspecific Lore : DC 12 Specific Lore : DC 9 Vampire Squid Source Bestiary 2 pg. 254 2.0 Perception +7; darkvision Languages Skills Athletics +4, Stealth +7 Str +0 Dex +3 Con +0 Int -4 Wis +3 Cha -2 --- AC 16 Fort +4 Ref +8 Will +6 HP 15 Resistances cold 5 --- Speed swim 25 feet Melee Single Action beak +7 (Finesse), Damage 1d8 piercing Melee Single Action tentacles +7 (Agile, Finesse), Damage 1d6 bludgeoning Glowing Mucus Single Action Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1. ",
- "trait": [
- "Animal",
- "Aquatic",
- "N",
- "Small"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)",
- "trait_raw": [
- "Animal",
- "Aquatic"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=819",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 6,
- "wisdom": 3
- }
|