{ "ac": 16, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -2, "constitution": 0, "creature_ability": [ "Glowing Mucus" ], "creature_family": "Squid", "creature_family_markdown": "[Squid](/MonsterFamilies.aspx?ID=155)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 4, "hp": 15, "hp_raw": "15", "id": "creature-819", "intelligence": -4, "language_markdown": "", "level": 0, "markdown": "[Vampire Squid](/Monsters.aspx?ID=819)\r\n\r\n\r\n\r\n\r\n\r\nVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators.\r\n\r\n\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 14\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 12\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 9\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Vampire Squid](/Monsters.aspx?ID=819)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 254 2.0\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** -2\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 15\n\n**Resistances**\r\ncold 5\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** swim 25 feet\r\n\r\n**Melee**\r\n\r\nbeak +7 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8 piercing\r\n\r\n**Melee**\r\n\r\ntentacles +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6 bludgeoning\n\n**Glowing Mucus** **Frequency** once per day; **Requirements** The vampire squid is in water; **Effect** The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34). The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.\r\n\r\n\n\n", "name": "Vampire Squid", "npc": false, "perception": 7, "pfs": "Standard", "rarity": "common", "reflex_save": 8, "release_date": "2020-05-27", "resistance": { "cold": 5 }, "resistance_markdown": "cold 5", "resistance_raw": "cold 5", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 254 2.0\r\n\r\n**Creature Family** [Squid](/MonsterFamilies.aspx?ID=155)\r\n\r\n\r\n**HP** 15\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +7\r\n\r\n\r\n\r\n---\r\n\r\n\r\nVampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Small" ], "skill": [ "Athletics +4", "Stealth +7" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +4, [Stealth](/Skills.aspx?ID=15) +7", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 254" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 254 2.0", "speed": { "max": 25, "swim": 25 }, "speed_markdown": "swim 25 feet", "speed_raw": "swim 25 feet", "spell_markdown": "", "stealth": "7", "strength": 0, "strongest_save": [ "ref", "reflex" ], "summary": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …", "summary_markdown": "Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their …", "text": " Vampire Squid Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators. Recall Knowledge - Animal (Nature): DC 14 Unspecific Lore : DC 12 Specific Lore : DC 9 Vampire Squid Source Bestiary 2 pg. 254 2.0 Perception +7; darkvision Languages Skills Athletics +4, Stealth +7 Str +0 Dex +3 Con +0 Int -4 Wis +3 Cha -2 --- AC 16 Fort +4 Ref +8 Will +6 HP 15 Resistances cold 5 --- Speed swim 25 feet Melee Single Action beak +7 (Finesse), Damage 1d8 piercing Melee Single Action tentacles +7 (Agile, Finesse), Damage 1d6 bludgeoning Glowing Mucus Single Action Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1. ", "trait": [ "Animal", "Aquatic", "N", "Small" ], "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)", "trait_raw": [ "Animal", "Aquatic" ], "type": "Creature", "url": "/Monsters.aspx?ID=819", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 6, "wisdom": 3 }