Troubadour.json 8.1 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Bardic Lore"
  10. ],
  11. "creature_family": "Performers",
  12. "creature_family_markdown": "[Performers](/MonsterFamilies.aspx?ID=193)",
  13. "dexterity": 3,
  14. "exclude_from_search": false,
  15. "fortitude_save": 5,
  16. "hp": 38,
  17. "hp_raw": "38",
  18. "id": "creature-941",
  19. "image": [
  20. "/Images/NPCs/Performer_Troubadour.png"
  21. ],
  22. "intelligence": 2,
  23. "language": [
  24. "Common"
  25. ],
  26. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  27. "level": 3,
  28. "markdown": "<title level=\"1\" pfs=\"Limited\">[Troubadour](/NPCs.aspx?ID=941)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTroubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Performer_Troubadour.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Troubadour](/NPCs.aspx?ID=941)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 237</row>\n\n**Perception** +8\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Deception](/Skills.aspx?ID=5) +9, [Diplomacy](/Skills.aspx?ID=6) +9, [Performance](/Skills.aspx?ID=12) +13, [Occultism](/Skills.aspx?ID=11) +7, [Society](/Skills.aspx?ID=14) +7, [Stealth](/Skills.aspx?ID=15) +8, [Theater Lore](/Skills.aspx?ID=8) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +1\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Bardic Lore** The troubadour can [Recall Knowledge](/Actions.aspx?ID=26) on any subject with a +7 modifier.\r\n\r\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67) (10 bolts), [Leather Armor](/Armor.aspx?ID=4), [lute](/Equipment.aspx?ID=37), poetry book, [Rapier](/Weapons.aspx?ID=36)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 38\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nrapier +12 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+3 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +12 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8+3 piercing\r\n\r\n**Occult Spontaneous Spells** DC 21\r\n- **Cantrips (2nd)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Ghost Sound](/Spells.aspx?ID=132), [Message](/Spells.aspx?ID=190), [Prestidigitation](/Spells.aspx?ID=229), [Read Aura](/Spells.aspx?ID=246)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Illusory Disguise](/Spells.aspx?ID=159), [Soothe](/Spells.aspx?ID=291), [Ventriloquism](/Spells.aspx?ID=356) (3 slots)\r\n- **2nd**\r\n[Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Magic Mouth](/Spells.aspx?ID=181) (2 slots)\r\n\r\n**Bard Composition Spells** DC 21, 2 Focus Points\r\n- **Cantrips (2nd)**\r\n[Inspire Courage](/Spells.aspx?ID=386)\r\n- **2nd**\r\n[Counter Performance](/Spells.aspx?ID=381), [Lingering Composition](/Spells.aspx?ID=389)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-193\" />",
  29. "name": "Troubadour",
  30. "npc": true,
  31. "perception": 8,
  32. "pfs": "Limited",
  33. "rarity": "common",
  34. "reflex_save": 10,
  35. "release_date": "2020-02-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 237</row>\r\n\r\n**Creature Family** [Performers](/MonsterFamilies.aspx?ID=193)\r\n\r\n<row gap=\"medium\">\r\n**HP** 38\r\n\r\n**AC** 19\r\n\r\n**Fort** +5\r\n\r\n**Ref** +10\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTroubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.\r\n</summary>",
  38. "size": [
  39. "Medium"
  40. ],
  41. "skill": [
  42. "Acrobatics +8",
  43. "Deception +9",
  44. "Diplomacy +9",
  45. "Performance +13",
  46. "Occultism +7",
  47. "Society +7",
  48. "Stealth +8",
  49. "Theater Lore +9"
  50. ],
  51. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Deception](/Skills.aspx?ID=5) +9, [Diplomacy](/Skills.aspx?ID=6) +9, [Performance](/Skills.aspx?ID=12) +13, [Occultism](/Skills.aspx?ID=11) +7, [Society](/Skills.aspx?ID=14) +7, [Stealth](/Skills.aspx?ID=15) +8, [Theater Lore](/Skills.aspx?ID=8) +9",
  52. "source": [
  53. "Gamemastery Guide"
  54. ],
  55. "source_raw": [
  56. "Gamemastery Guide pg. 237"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 237</row>",
  60. "speed": {
  61. "land": 25,
  62. "max": 25
  63. },
  64. "speed_markdown": "25 feet",
  65. "speed_raw": "25 feet",
  66. "spell": [
  67. "Calm Emotions",
  68. "Charm",
  69. "Magic Mouth",
  70. "Illusory Disguise",
  71. "Soothe",
  72. "Ventriloquism",
  73. "Detect Magic",
  74. "Ghost Sound",
  75. "Message",
  76. "Prestidigitation",
  77. "Read Aura",
  78. "Counter Performance",
  79. "Lingering Composition",
  80. "Inspire Courage"
  81. ],
  82. "spell_markdown": "[Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Counter Performance](/Spells.aspx?ID=381), [Detect Magic](/Spells.aspx?ID=66), [Ghost Sound](/Spells.aspx?ID=132), [Illusory Disguise](/Spells.aspx?ID=159), [Inspire Courage](/Spells.aspx?ID=386), [Lingering Composition](/Spells.aspx?ID=389), [Magic Mouth](/Spells.aspx?ID=181), [Message](/Spells.aspx?ID=190), [Prestidigitation](/Spells.aspx?ID=229), [Read Aura](/Spells.aspx?ID=246), [Soothe](/Spells.aspx?ID=291), [Ventriloquism](/Spells.aspx?ID=356)",
  83. "stealth": "8",
  84. "strength": 0,
  85. "strongest_save": [
  86. "ref",
  87. "reflex"
  88. ],
  89. "summary": "Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.",
  90. "summary_markdown": "Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.",
  91. "text": " Troubadour Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Troubadour Source Gamemastery Guide pg. 237 Perception +8 Languages Common Skills Acrobatics +8, Deception +9, Diplomacy +9, Performance +13, Occultism +7, Society +7, Stealth +8, Theater Lore +9 Str +0 Dex +3 Con +0 Int +2 Wis +1 Cha +4 Bardic Lore The troubadour can Recall Knowledge on any subject with a +7 modifier. Items Crossbow (10 bolts), Leather Armor, lute, poetry book, Rapier --- AC 19 Fort +5 Ref +10 Will +8 HP 38 --- Speed 25 feet Melee Single Action rapier +12 (deadly 1d8, Disarm, Finesse), Damage 1d6+3 piercing Ranged Single Action crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+3 piercing Occult Spontaneous Spells DC 21 - Cantrips (2nd) Detect Magic, Ghost Sound, Message, Prestidigitation, Read Aura - 1st Charm, Illusory Disguise, Soothe, Ventriloquism (3 slots) - 2nd Calm Emotions, Charm, Magic Mouth (2 slots) Bard Composition Spells DC 21, 2 Focus Points - Cantrips (2nd) Inspire Courage - 2nd Counter Performance, Lingering Composition\n",
  92. "trait": [
  93. "Human",
  94. "Humanoid",
  95. "N",
  96. "Medium"
  97. ],
  98. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  99. "trait_raw": [
  100. "Human",
  101. "Humanoid"
  102. ],
  103. "type": "Creature",
  104. "url": "/NPCs.aspx?ID=941",
  105. "weakest_save": [
  106. "fort",
  107. "fortitude"
  108. ],
  109. "weakness": {},
  110. "will_save": 8,
  111. "wisdom": 1
  112. }