Tree That Weeps.json 9.0 KB

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  1. {
  2. "ac": 41,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Weeping Aura",
  10. "Axe Vulnerability",
  11. "Ripping Disarm",
  12. "Dead Tree",
  13. "Woodland Ambush"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 17,
  19. "hp": 400,
  20. "hp_raw": "400",
  21. "id": "creature-2265",
  22. "immunity": [
  23. "poison"
  24. ],
  25. "immunity_markdown": "poison",
  26. "intelligence": 0,
  27. "language": [
  28. "Aklo",
  29. "Arboreal",
  30. "Sylvan"
  31. ],
  32. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Arboreal](/Languages.aspx?ID=26), [Sylvan](/Languages.aspx?ID=10)",
  33. "level": 18,
  34. "markdown": "<title level=\"1\" pfs=\"\">[Tree That Weeps](/Monsters.aspx?ID=2265)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Tree That Weeps](/Monsters.aspx?ID=2265)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 117</row>\n\n**Perception** +30; [lifesense](/MonsterAbilities.aspx?ID=21) 30 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Arboreal](/Languages.aspx?ID=26), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +0\r\n\r\n**Wis** +6\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Weeping Aura** ([ &lt;%TRAITS%206%%&gt; aura](/Traits.aspx?ID=206) &lt;%END>, [ &lt;%TRAITS%60%%&gt; emotion](/Traits.aspx?ID=60) &lt;%END>, [ &lt;%TRAITS%93%%&gt; incapacitation](/Traits.aspx?ID=93) &lt;%END>, [ &lt;%TRAITS%106%%&gt; mental](/Traits.aspx?ID=106) &lt;%END>, [ &lt;%TRAITS%134%%&gt; primal](/Traits.aspx?ID=134) 30 feet &lt;%END>) **Requirements** The Tree that Weeps isn't using Dead Tree; **Effect** A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save.<br />**Critical Success** The creature is unaffected and is temporarily immune for 1 hour.<br />**Success** The creature is [sickened](/Conditions.aspx?ID=34) 1.<br />**Failure** The creature is [paralyzed](/Conditions.aspx?ID=28) for 1 round by despair, and then sickened 2 after recovering from paralysis.<br />**Critical Failure** As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn the DC is reduced by 1 each turn that passes.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 41 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 400\n\n**Immunities**\r\npoison\r\n\r\n**Resistances**\r\nbludgeoning 20, piercing 20\n\n**Axe Vulnerability** A Tree that Weeps takes 20 additional damage from axes.<br />**Ripping Disarm** <actions string=\"Reaction\" /> **Trigger** A creature rolls a critical failure on a melee weapon Strike against the Tree that Weeps** **Effect** The Tree that Weeps attempts to [Disarm](/Traits.aspx?ID=175) the creature of the weapon used to attempt the Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nscythe branch +35 ([Backswing](/Traits.aspx?ID=173), [deadly d10](/Traits.aspx?ID=174), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+17 slashing plus 2d8 poison\n\n**Dead Tree** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.\r\n\r\n**Woodland Ambush** <actions string=\"Single Action\" /> **Requirements** The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet; **Effect** The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is flat-footed against this Strike.\r\n\r\n</column>",
  35. "name": "Tree That Weeps",
  36. "npc": false,
  37. "perception": 30,
  38. "rarity": "rare",
  39. "reflex_save": 8,
  40. "release_date": "2022-10-26",
  41. "resistance": {
  42. "bludgeoning": 20,
  43. "piercing": 20
  44. },
  45. "resistance_markdown": "bludgeoning 20, piercing 20",
  46. "resistance_raw": "bludgeoning 20, piercing 20",
  47. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 117</row>\n\n<row gap=\"medium\">\r\n**HP** 400\r\n\r\n**AC** 41\r\n\r\n**Fort** +17\r\n\r\n**Ref** +8\r\n\r\n**Will** +9\r\n\r\n**Perception** +30\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  48. "sense": " lifesense 30 feet, low-light vision ",
  49. "sense_markdown": "[lifesense](/MonsterAbilities.aspx?ID=21) 30 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)",
  50. "size": [
  51. "Gargantuan"
  52. ],
  53. "skill": [
  54. "Athletics +35",
  55. "Stealth +31"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +31",
  58. "source": [
  59. "Kingmaker Adventure Path"
  60. ],
  61. "source_raw": [
  62. "Kingmaker Adventure Path pg. 117"
  63. ],
  64. "source_category": "Adventure Paths",
  65. "source_group": "Kingmaker",
  66. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 117</row>",
  67. "speed": {
  68. "land": 15,
  69. "max": 15
  70. },
  71. "speed_markdown": "15 feet",
  72. "speed_raw": "15 feet",
  73. "spell_markdown": "",
  74. "spoilers": "Kingmaker",
  75. "stealth": "31",
  76. "strength": 9,
  77. "strongest_save": [
  78. "fort",
  79. "fortitude"
  80. ],
  81. "text": " Tree That Weeps Recall Knowledge - Plant (Nature): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Tree That Weeps Source Kingmaker Adventure Path pg. 117 Perception +30; lifesense 30 feet, low-light vision Languages Aklo, Arboreal, Sylvan Skills Athletics +35, Stealth +31 Str +9 Dex +5 Con +6 Int +0 Wis +6 Cha +0 Weeping Aura ( &lt;%TRAITS%206%%&gt; aura &lt;%END>, &lt;%TRAITS%60%%&gt; emotion &lt;%END>, &lt;%TRAITS%93%%&gt; incapacitation &lt;%END>, &lt;%TRAITS%106%%&gt; mental &lt;%END>, &lt;%TRAITS%134%%&gt; primal 30 feet &lt;%END>) Requirements The Tree that Weeps isn't using Dead Tree; Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is sickened 1. Failure The creature is paralyzed for 1 round by despair, and then sickened 2 after recovering from paralysis. Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn the DC is reduced by 1 each turn that passes. --- AC 41 Fort +17 Ref +8 Will +9 HP 400 Immunities poison Resistances bludgeoning 20, piercing 20 Axe Vulnerability A Tree that Weeps takes 20 additional damage from axes. Ripping Disarm Reaction Trigger A creature rolls a critical failure on a melee weapon Strike against the Tree that Weeps Effect The Tree that Weeps attempts to Disarm the creature of the weapon used to attempt the Strike. --- Speed 15 feet Melee Single Action scythe branch +35 (Backswing, deadly d10, reach 15 feet), Damage 3d8+17 slashing plus 2d8 poison Dead Tree Single Action (Concentrate) Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree. Woodland Ambush Single Action Requirements The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet; Effect The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is flat-footed against this Strike. ",
  82. "trait": [
  83. "Plant",
  84. "Rare",
  85. "CE",
  86. "Gargantuan"
  87. ],
  88. "trait_markdown": "[Plant](/Traits.aspx?ID=125), [Rare](/Traits.aspx?ID=137)",
  89. "trait_raw": [
  90. "Plant",
  91. "Rare"
  92. ],
  93. "type": "Creature",
  94. "url": "/Monsters.aspx?ID=2265",
  95. "vision": "Low-light vision",
  96. "weakest_save": [
  97. "ref",
  98. "reflex"
  99. ],
  100. "weakness": {},
  101. "will_save": 9,
  102. "wisdom": 6
  103. }